Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for Recommendations for a High Fantasy Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starman" data-source="post: 4147143" data-attributes="member: 7663"><p>Dawnforge</p><p></p><p>1. The world is young and a mostly blank slate. Who has the courage to venture forth and shape it accordingly.</p><p></p><p>2. The heroes are Heroes. They are Hercules, Gilgamesh, Rama - legends whose stories will echo in eternity.</p><p></p><p>3. Heroes can work to end the conflict between the Dawn Elves and Night Elves, explore the recently discovered Tamerland inhabited by Lizardfolk and Dragons, mediate between the dwarf kingdoms and the giants, battle the evil Tieflings bent on world domination, discover what the dormant Yuan-Ti have been up to, unite the Kingsmarch under one banner to become one of the strongest kingdoms in the world, or rally former slaves of the giants - ogres and minotaurs - to form from the remnants a great people. On their way, they will become the strongest, fastest, toughest, smartest, wisest, and most charismatic persons the world has ever seen.</p><p></p><p>4. The Yuan-Ti empire, the most ancient in the world, is awakening from its slumber and looks north for new conquests. The Tieflings have been pushed back onto a volcanic island, but plot their return to the mainland. A dark immortal is tempting the Night Elves to worship her and break away from their cousins, the Dawn Elves. The giants and dwarves are not in open warfare at the moment, but the slightest mistake could send them into a bloody conflict. Explorers moving through the pristine Tamerland could awaken an ancient, slumbering dragon. Immortals, those mighty creatures who will someday become gods, are plotting and scheming to increase their power. </p><p></p><p>5. Magic is still young and has not taken the shape it will someday. The schools of magic have not been developed. In their place are four aspects - life, entropy, dreams, and dominion. Wizards bond themselves to one of these aspects. Most of their spells must come from within their aspect. Sorcerers are not restricted in this way. Around the land are eldritch wells, places of arcane energy where a spellcaster may bolster his spells beyond his normal ability. </p><p></p><p>6. Non-humans are prototypes of what they will become in later years. Dwarves are prototypical miners and crafters. Their conflict with the giants is still young and could go a different route depending on the direction the game takes. Elves are recent immigrants from their fey home. The divide between Dawn Elves and Night Elves is just beginning to take shape. The world is very cosmopolitan with many non-human playable races including minotaurs, ogres, dopplegangers, lizardfolk, orcs, and thinblood yuan-ti.</p><p></p><p>7. All of the races are beefed up to befit their legendary status. This also allows players to play more powerful races such as ogres and minotaurs. Legendary classes are available which are short, very powerful prestige classes that reflect the unique status of each PC. Their are no clerics because their are not yet any true deities. They are replaced by disciples which are followers of the immortals who will someday ascend to godhood. Druids are replaced by shamans, monks by spirit adepts. </p><p></p><p>8. It is very easy to pick up the basics of the setting because it uses most of the standard D&D tropes. It just tweaks them to better reflect the Age of Legends setting. </p><p></p><p>Dawnforge is one of my favorite settings. I think it is perfect for running a wide variety of epic, heroic campaigns.</p></blockquote><p></p>
[QUOTE="Starman, post: 4147143, member: 7663"] Dawnforge 1. The world is young and a mostly blank slate. Who has the courage to venture forth and shape it accordingly. 2. The heroes are Heroes. They are Hercules, Gilgamesh, Rama - legends whose stories will echo in eternity. 3. Heroes can work to end the conflict between the Dawn Elves and Night Elves, explore the recently discovered Tamerland inhabited by Lizardfolk and Dragons, mediate between the dwarf kingdoms and the giants, battle the evil Tieflings bent on world domination, discover what the dormant Yuan-Ti have been up to, unite the Kingsmarch under one banner to become one of the strongest kingdoms in the world, or rally former slaves of the giants - ogres and minotaurs - to form from the remnants a great people. On their way, they will become the strongest, fastest, toughest, smartest, wisest, and most charismatic persons the world has ever seen. 4. The Yuan-Ti empire, the most ancient in the world, is awakening from its slumber and looks north for new conquests. The Tieflings have been pushed back onto a volcanic island, but plot their return to the mainland. A dark immortal is tempting the Night Elves to worship her and break away from their cousins, the Dawn Elves. The giants and dwarves are not in open warfare at the moment, but the slightest mistake could send them into a bloody conflict. Explorers moving through the pristine Tamerland could awaken an ancient, slumbering dragon. Immortals, those mighty creatures who will someday become gods, are plotting and scheming to increase their power. 5. Magic is still young and has not taken the shape it will someday. The schools of magic have not been developed. In their place are four aspects - life, entropy, dreams, and dominion. Wizards bond themselves to one of these aspects. Most of their spells must come from within their aspect. Sorcerers are not restricted in this way. Around the land are eldritch wells, places of arcane energy where a spellcaster may bolster his spells beyond his normal ability. 6. Non-humans are prototypes of what they will become in later years. Dwarves are prototypical miners and crafters. Their conflict with the giants is still young and could go a different route depending on the direction the game takes. Elves are recent immigrants from their fey home. The divide between Dawn Elves and Night Elves is just beginning to take shape. The world is very cosmopolitan with many non-human playable races including minotaurs, ogres, dopplegangers, lizardfolk, orcs, and thinblood yuan-ti. 7. All of the races are beefed up to befit their legendary status. This also allows players to play more powerful races such as ogres and minotaurs. Legendary classes are available which are short, very powerful prestige classes that reflect the unique status of each PC. Their are no clerics because their are not yet any true deities. They are replaced by disciples which are followers of the immortals who will someday ascend to godhood. Druids are replaced by shamans, monks by spirit adepts. 8. It is very easy to pick up the basics of the setting because it uses most of the standard D&D tropes. It just tweaks them to better reflect the Age of Legends setting. Dawnforge is one of my favorite settings. I think it is perfect for running a wide variety of epic, heroic campaigns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for Recommendations for a High Fantasy Campaign Setting
Top