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<blockquote data-quote="Cadfan" data-source="post: 4280130" data-attributes="member: 40961"><p>Alright, I don't have the KotS rogue stats memorized, but here are some random rogue tips. The basic rule is this- you are very accurate, but your damage sucks. Unless you get sneak attack, that is, in which case your damage is awesome. So your goal is clear- obtain sneak attack damage as often as possible.</p><p></p><p>1. Get a ranged weapon. Use it in the first round of combat against an enemy who hasn't yet acted, ie, someone you ambushed or someone who rolled a lower initiative than you. This will get you sneak attack damage.</p><p></p><p>2. Some of your allies may have attacks which inflict penalties on enemies, and cause them to grant combat advantage. Get a list of the effects which cause an enemy to grant combat advantage (its on page 280 of the PHB). Whenever someone inflicts one of those statuses on an enemy, move adjacent to that enemy and make an attack, or use a ranged attack against that enemy.</p><p></p><p>3. You have attacks which reposition enemies. Move them into the middle of your melee allies, so that your enemy is flanked. Then you can attack with combat advantage.</p><p></p><p>4. I believe you have Deft Strike. When you are adjacent to an enemy whom you do not flank, use a move action to shift out of reach. Then use Deft Strike to move two squares into position to flank someone. Even if its the same enemy, that's ok.</p><p></p><p>5. Keep an eye on the terrain. Try to use it to shield you from the worst of your foes as you move about the battlefield. Allies in heavier armor count as terrain.</p><p></p><p>6. I wasn't kidding about having a ranged weapon around. If you can throw a dagger from a place of safety and get sneak attack (because the target is dazed or whatever), you should do so instead of moving yourself into the open.</p><p></p><p>7. Insist that the party use tactics. Ambush your foes as much as possible, rather than allow yourself to be ambushed by them.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4280130, member: 40961"] Alright, I don't have the KotS rogue stats memorized, but here are some random rogue tips. The basic rule is this- you are very accurate, but your damage sucks. Unless you get sneak attack, that is, in which case your damage is awesome. So your goal is clear- obtain sneak attack damage as often as possible. 1. Get a ranged weapon. Use it in the first round of combat against an enemy who hasn't yet acted, ie, someone you ambushed or someone who rolled a lower initiative than you. This will get you sneak attack damage. 2. Some of your allies may have attacks which inflict penalties on enemies, and cause them to grant combat advantage. Get a list of the effects which cause an enemy to grant combat advantage (its on page 280 of the PHB). Whenever someone inflicts one of those statuses on an enemy, move adjacent to that enemy and make an attack, or use a ranged attack against that enemy. 3. You have attacks which reposition enemies. Move them into the middle of your melee allies, so that your enemy is flanked. Then you can attack with combat advantage. 4. I believe you have Deft Strike. When you are adjacent to an enemy whom you do not flank, use a move action to shift out of reach. Then use Deft Strike to move two squares into position to flank someone. Even if its the same enemy, that's ok. 5. Keep an eye on the terrain. Try to use it to shield you from the worst of your foes as you move about the battlefield. Allies in heavier armor count as terrain. 6. I wasn't kidding about having a ranged weapon around. If you can throw a dagger from a place of safety and get sneak attack (because the target is dazed or whatever), you should do so instead of moving yourself into the open. 7. Insist that the party use tactics. Ambush your foes as much as possible, rather than allow yourself to be ambushed by them. [/QUOTE]
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