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<blockquote data-quote="Blackbrrd" data-source="post: 6047069" data-attributes="member: 63962"><p>I have DM-ed RttToEE and I got so fed up with the grinding through the crater ridge mines. I wanted to try out another game system to run a sandbox campaign in an area hit by the plague and because of it social unrest, a viking invasion and a goblin invasion. I want plenty of intrigue, but I also want some random monster bashing to make it a bit more lively.</p><p></p><p>The best D&D module I have played is Red Hand of Doom, but I stopped after defending the city from invasion. I want to run something similar, but a bit more sandboxy and without dungeons larger than maybe 5 rooms. I want to try to use some of the "score" keeping from RHoD that said how big the invasion army actually was and use it to keep track of the Vikings, goblins, and the 2+ factions of the civil war.</p><p></p><p>I do like random encounters, but I prefer to have planned random encounters that further the plot or make the characters decide what or who they want to save.</p><p></p><p>How steep is the "leveling" curve in SW compared to DnD? Can you use the same mobs, but 2-3x the amount after 10 sessions, or do you have to grab some more powerful ones to make combat threatning?</p><p></p><p>I do like the beanies as a resource instead of getting them from short/long rests in 4e. It sounds like it will make encounters during overland travel actually meaningful (threatning) without houseruling. If I haven't misunderstood something.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6047069, member: 63962"] I have DM-ed RttToEE and I got so fed up with the grinding through the crater ridge mines. I wanted to try out another game system to run a sandbox campaign in an area hit by the plague and because of it social unrest, a viking invasion and a goblin invasion. I want plenty of intrigue, but I also want some random monster bashing to make it a bit more lively. The best D&D module I have played is Red Hand of Doom, but I stopped after defending the city from invasion. I want to run something similar, but a bit more sandboxy and without dungeons larger than maybe 5 rooms. I want to try to use some of the "score" keeping from RHoD that said how big the invasion army actually was and use it to keep track of the Vikings, goblins, and the 2+ factions of the civil war. I do like random encounters, but I prefer to have planned random encounters that further the plot or make the characters decide what or who they want to save. How steep is the "leveling" curve in SW compared to DnD? Can you use the same mobs, but 2-3x the amount after 10 sessions, or do you have to grab some more powerful ones to make combat threatning? I do like the beanies as a resource instead of getting them from short/long rests in 4e. It sounds like it will make encounters during overland travel actually meaningful (threatning) without houseruling. If I haven't misunderstood something. [/QUOTE]
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