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Looking for RPG system for campaign.
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<blockquote data-quote="Razjah" data-source="post: 6047106" data-attributes="member: 98806"><p>The tagline is "Fast, Furious, Fun" if it sin't that don't do it. Combat shouldn't just be there to fill a gap, there is no need to grind for XP. Nice thing is you can forget HP. Most enemies are either fighting, shaken (stun), or down for the fight. The game has pulp roots, so if you want fantasy to feel right you may want to lean towards Conan and away from Lord of the Rings. </p><p></p><p>Another thing is the when building NPCs- cheating is okay. If you want a BBEG to have an Edge she isn't qualified for, she gets it. The end. You don't need to find a way to make sure she can have access to it, just give it to her and game. </p><p></p><p>If you can get it, the <em>Fantasy Companion</em> has elves and dwarves. You could tweak the halflings to be goblins. Dragons are bad ass, they are meant to fought by powerful players. Evil necromancers is a pulp staple, and the spells are generic, you add the flavor. For example there is no burning hands, magicl missle, acid splash, etc. There is Bolt and you add trappings. One mage may shoot fire at his enemies, another may send a swarm of bees to sting the enemy to death.</p><p></p><p></p><p></p><p>It is much flatter, and with exploding dice it is still possible for some low level shmuck to get a lucky strike aon one-shot a PC. This is very difficult, but possible. I would keep the mobs about the same and toss in a couple interesting things to fight. Orcs are fine, but then the bring a giant with them when the PCs keep beating the tribe.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6047106, member: 98806"] The tagline is "Fast, Furious, Fun" if it sin't that don't do it. Combat shouldn't just be there to fill a gap, there is no need to grind for XP. Nice thing is you can forget HP. Most enemies are either fighting, shaken (stun), or down for the fight. The game has pulp roots, so if you want fantasy to feel right you may want to lean towards Conan and away from Lord of the Rings. Another thing is the when building NPCs- cheating is okay. If you want a BBEG to have an Edge she isn't qualified for, she gets it. The end. You don't need to find a way to make sure she can have access to it, just give it to her and game. If you can get it, the [I]Fantasy Companion[/I] has elves and dwarves. You could tweak the halflings to be goblins. Dragons are bad ass, they are meant to fought by powerful players. Evil necromancers is a pulp staple, and the spells are generic, you add the flavor. For example there is no burning hands, magicl missle, acid splash, etc. There is Bolt and you add trappings. One mage may shoot fire at his enemies, another may send a swarm of bees to sting the enemy to death. It is much flatter, and with exploding dice it is still possible for some low level shmuck to get a lucky strike aon one-shot a PC. This is very difficult, but possible. I would keep the mobs about the same and toss in a couple interesting things to fight. Orcs are fine, but then the bring a giant with them when the PCs keep beating the tribe. [/QUOTE]
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Looking for RPG system for campaign.
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