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<blockquote data-quote="griffonwing" data-source="post: 6048267" data-attributes="member: 26609"><p>LOL. I only mentioned the "rounds" to put it in perspective as compared to DnD. Six seconds being 1 round in DnD, an attack every 2 seconds with a dagger in HM is compared to 3 attacks per round in DnD. Sorry, it wasnt meant to confuse you.</p><p></p><p>And yes, in HackMaster you can move anytime during combat. Here is an example play.</p><p></p><p>You roll your Init. Until your number comes up, you are 'surprised' and cannot perform an action. Once your count comes up, you can move/attack, etc.. Move into melee, and swing. After your first attack, only then does your weapon speed come into effect, and only while you are engaged in combat.</p><p></p><p>If you just defeat a foe on count 4, and your teammate is battling an enemy that is greater than a jog from you (10ft for medium creatures) then you can use 1 second to move up (count 5) and you can attack on count 6 (even though your weapon speed might have been 12).</p><p></p><p>Let us then say you attack. You can choose a combat maneuver, such as Giving Ground, Tactical Move, Scamper Back, Fighting Withdrawal, all of which give you attack/defense bonuses or penalties, but allow different speeds of movement. And you can change this every second. Scamper back for 3 seconds, tactically move for 2 and set up an ambush. So yeah, you dont have to stand there for the 12 seconds. You can move around, or even run away. However, your opponent might be chasing right behind you.</p><p></p><p>I hope this helps.</p></blockquote><p></p>
[QUOTE="griffonwing, post: 6048267, member: 26609"] LOL. I only mentioned the "rounds" to put it in perspective as compared to DnD. Six seconds being 1 round in DnD, an attack every 2 seconds with a dagger in HM is compared to 3 attacks per round in DnD. Sorry, it wasnt meant to confuse you. And yes, in HackMaster you can move anytime during combat. Here is an example play. You roll your Init. Until your number comes up, you are 'surprised' and cannot perform an action. Once your count comes up, you can move/attack, etc.. Move into melee, and swing. After your first attack, only then does your weapon speed come into effect, and only while you are engaged in combat. If you just defeat a foe on count 4, and your teammate is battling an enemy that is greater than a jog from you (10ft for medium creatures) then you can use 1 second to move up (count 5) and you can attack on count 6 (even though your weapon speed might have been 12). Let us then say you attack. You can choose a combat maneuver, such as Giving Ground, Tactical Move, Scamper Back, Fighting Withdrawal, all of which give you attack/defense bonuses or penalties, but allow different speeds of movement. And you can change this every second. Scamper back for 3 seconds, tactically move for 2 and set up an ambush. So yeah, you dont have to stand there for the 12 seconds. You can move around, or even run away. However, your opponent might be chasing right behind you. I hope this helps. [/QUOTE]
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