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General Tabletop Discussion
*Pathfinder & Starfinder
Looking for Social Encounters [..about EL 10]
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<blockquote data-quote="skelso" data-source="post: 4035538" data-attributes="member: 54189"><p>D&D has precious few mechanics for Social interaction.</p><p></p><p>Have you considered using Gather Information as part of a mingle and gossip type thing to gather sufficient dirt on someone to help Intimidate them, which somehow or another leads them further along the trail to their McGuffin?</p><p></p><p>You'll probably need disguise checks. Also, probably forgery could come into play. Maybe somehow incorporating the dance book thing roguerouge mentioned.</p><p></p><p>Knowledge (local) could come into play.</p><p></p><p>I think the main thing you'd have to do in a situation like this, though, is call for loads of bluff and diplomacy checks, but then based on what they say and do, give them situational modifiers. The situational modifiers are what can make it fun, because the players are actually doing something and not just moving from npc A to npc B making a successful diplomacy check at each point to navigate the social maze.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="skelso, post: 4035538, member: 54189"] D&D has precious few mechanics for Social interaction. Have you considered using Gather Information as part of a mingle and gossip type thing to gather sufficient dirt on someone to help Intimidate them, which somehow or another leads them further along the trail to their McGuffin? You'll probably need disguise checks. Also, probably forgery could come into play. Maybe somehow incorporating the dance book thing roguerouge mentioned. Knowledge (local) could come into play. I think the main thing you'd have to do in a situation like this, though, is call for loads of bluff and diplomacy checks, but then based on what they say and do, give them situational modifiers. The situational modifiers are what can make it fun, because the players are actually doing something and not just moving from npc A to npc B making a successful diplomacy check at each point to navigate the social maze. Hope this helps. [/QUOTE]
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Looking for Social Encounters [..about EL 10]
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