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<blockquote data-quote="Jhaelen" data-source="post: 6799342" data-attributes="member: 46713"><p>Yep, Robinson Crusoe is brilliant! I especially like how the designer managed to merge Euro-style game mechanics with such a strong focus on story, theme, and random events.</p><p></p><p>My most-played board-game at the moment is <strong>Neuroshima Hex</strong>, though. It's from the same company as Robinson Crusoe and also represents a rather unique mix of game styles: It's basically a strongly themed abstract game: Players alternate by drawing 3 hex tiles from a bag, discarding one and placing the other two on a hex-grid. These tiles might be either army units (with different attack modes in one or more directions), modules (which enhance army units in some way) and actions (e.g. to start a battle). When the hex grid is filled or a battle action is played, combat is resolved in initiatove order, typically destroying several units from all players. The goal of the game is to destroy the enemy players' bases which are placed on the hex-grid at the start of the game.</p><p>The game plays quickly, supports any number of players (though it plays best with two players), and is very replayable due to the many different armies that are available. The base game comes with four (or five, depending on the edition) armies, and (depending on the edition!) some 'puzzles' for solo players.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6799342, member: 46713"] Yep, Robinson Crusoe is brilliant! I especially like how the designer managed to merge Euro-style game mechanics with such a strong focus on story, theme, and random events. My most-played board-game at the moment is [b]Neuroshima Hex[/b], though. It's from the same company as Robinson Crusoe and also represents a rather unique mix of game styles: It's basically a strongly themed abstract game: Players alternate by drawing 3 hex tiles from a bag, discarding one and placing the other two on a hex-grid. These tiles might be either army units (with different attack modes in one or more directions), modules (which enhance army units in some way) and actions (e.g. to start a battle). When the hex grid is filled or a battle action is played, combat is resolved in initiatove order, typically destroying several units from all players. The goal of the game is to destroy the enemy players' bases which are placed on the hex-grid at the start of the game. The game plays quickly, supports any number of players (though it plays best with two players), and is very replayable due to the many different armies that are available. The base game comes with four (or five, depending on the edition) armies, and (depending on the edition!) some 'puzzles' for solo players. [/QUOTE]
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