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General Tabletop Discussion
*TTRPGs General
Looking for Some Friendly Advice for Learning to Balance/GM Savage Worlds
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<blockquote data-quote="Hussar" data-source="post: 5257580" data-attributes="member: 22779"><p>I've only run a single, short campaign in SW - an SF adventure of mostly my own design. </p><p></p><p>I found it difficult to design encounters. Maybe too long playing 3e with the CR rules, but, I found it hard to judge what would be an interesting encounter. Wound up TPK'ing the party and having to Mulligan things once or twice before I got the hang of it.</p><p></p><p>I found the system surprisingly more crunchy than I thought at first blush. There's a fair number of rules in the combat system that need to be known by everyone at the table before things run smoothly. I'd say rather than a true "rules light" system, it's actually a rules light system with a fairly complex combat system bolted on.</p><p></p><p>I adore the concepts behind the game and I want to run it again.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5257580, member: 22779"] I've only run a single, short campaign in SW - an SF adventure of mostly my own design. I found it difficult to design encounters. Maybe too long playing 3e with the CR rules, but, I found it hard to judge what would be an interesting encounter. Wound up TPK'ing the party and having to Mulligan things once or twice before I got the hang of it. I found the system surprisingly more crunchy than I thought at first blush. There's a fair number of rules in the combat system that need to be known by everyone at the table before things run smoothly. I'd say rather than a true "rules light" system, it's actually a rules light system with a fairly complex combat system bolted on. I adore the concepts behind the game and I want to run it again. [/QUOTE]
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Looking for Some Friendly Advice for Learning to Balance/GM Savage Worlds
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