Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for some new plot/campaign ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 2172889" data-attributes="member: 10913"><p>I like my evil BIG. Some current plots/favorites:</p><p>* The End: The excrucians are trying to end existence by taking out one platonic Ideal at a time, or perhaps one plane at a time. The ritual that will end this one must be stopped, but that's just the start: the characters better find a way to "resurrect" the lost Ideals, and somehow bring the war to the Excrucians in the Far Realm, which differ by not obeying elementary ideas we have of the world (no objects, for example).</p><p></p><p>* The Great War. That's the one I'm currently working with, a classic. The players must save the kingdom from a lengthy attrition war against the orcs, which are actually goblinoids led by necromancer (as in flesh-grafts and mutation) drow, with chromatic dragon allies to boot. (Now if I can only get ninja pirates into there somehow... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>* Divine Ascension: The players play deities waking up from amnesia, having incarnated into flesh to save the world. Use XP to mean regaining their divine memories, no magic items but allow the powers of magic items as supernatural/special abilties (i.e. make wealth per level a point-buy pool). Arcane magic is Evil, only non-Evil PCs allowed. NPCs are not classed except for evil wizards/sorcerers, but use plenty of Cthulhu-like minions, dark magic, and a modern setting. And read the first Amber book again before playing. (Possibly go Greek, and have Scions of gods as well as gods, with their levels being normal - e.g. Achilles as a Paladin due to his divine blood.) </p><p>I started running it, with the idea that the world was breaking apart at the seams because the god of Evil has taken off the key-stone of the world; the PCs were to combat him but he was basically wanting to erect a new world which the PCs will have to do anyways once everything gets broken.</p><p></p><p>* Balance: The world of the PCs literally stands at the border between all the elemental planes. As the balance between these shift, the planes physically extend into each other's domain and the border moves - and with it the "known world" changes. One of the elements is thrusting in an attack against another/the others; the PCs must stop the attack or their world will be swept in the onslaught and changed irrecovably. (This idea can be extended to cover the Alignment axes, but thinking in high dimensions make my head hurt.)</p><p></p><p>* Duality: There are only two gods: evil and good. The world is infinite - there are an infinite number of infinite worlds. The character start on a classic D&D polytheisitc world, and in their first adventure unwittingly let demons loose into the world. They fight them, learning the unity behind creation, and send them back to their Hell. The heroes/bringers of the apocalypse are banished to the outer planes in retribution/just judgement, where they face hell's wrath more directly and eventually confront it, joining into the eternal endless struggle.</p><p></p><p>Also, just use published works...</p><p>* Soul Harvest: Dwarves have unwittingly opened a gateway to hell itself, and the demons are spewing out. The characters must fend off the fiends and drive them back, eventually sealing the gate. (I like this better than a straight invasion. I don't like the actual Soul Harvest book, much, and it's small... but may still be useful.)</p><p></p><p>* Midnight: The world is overrun by one Evil god, and is severed from all others. The characters must free the nations from the dark god's minions, or perhaps convince his minions to betray their dark lord. They start at the free lands under attack, then move on to free conquered lands, and finally venture into the heart of darkness - the Shadow in the North, aiming to trap him beneath a holy trap, forever sealing his power.</p><p></p><p>* And more.... like Infernum (playing a demon-lord wannabe in Hell), or Blue Rose done classic-fantasy style (the evil lich-telepath sending his armies to fight the good kingdom, so the heroes need to save it).</p></blockquote><p></p>
[QUOTE="Yair, post: 2172889, member: 10913"] I like my evil BIG. Some current plots/favorites: * The End: The excrucians are trying to end existence by taking out one platonic Ideal at a time, or perhaps one plane at a time. The ritual that will end this one must be stopped, but that's just the start: the characters better find a way to "resurrect" the lost Ideals, and somehow bring the war to the Excrucians in the Far Realm, which differ by not obeying elementary ideas we have of the world (no objects, for example). * The Great War. That's the one I'm currently working with, a classic. The players must save the kingdom from a lengthy attrition war against the orcs, which are actually goblinoids led by necromancer (as in flesh-grafts and mutation) drow, with chromatic dragon allies to boot. (Now if I can only get ninja pirates into there somehow... :D) * Divine Ascension: The players play deities waking up from amnesia, having incarnated into flesh to save the world. Use XP to mean regaining their divine memories, no magic items but allow the powers of magic items as supernatural/special abilties (i.e. make wealth per level a point-buy pool). Arcane magic is Evil, only non-Evil PCs allowed. NPCs are not classed except for evil wizards/sorcerers, but use plenty of Cthulhu-like minions, dark magic, and a modern setting. And read the first Amber book again before playing. (Possibly go Greek, and have Scions of gods as well as gods, with their levels being normal - e.g. Achilles as a Paladin due to his divine blood.) I started running it, with the idea that the world was breaking apart at the seams because the god of Evil has taken off the key-stone of the world; the PCs were to combat him but he was basically wanting to erect a new world which the PCs will have to do anyways once everything gets broken. * Balance: The world of the PCs literally stands at the border between all the elemental planes. As the balance between these shift, the planes physically extend into each other's domain and the border moves - and with it the "known world" changes. One of the elements is thrusting in an attack against another/the others; the PCs must stop the attack or their world will be swept in the onslaught and changed irrecovably. (This idea can be extended to cover the Alignment axes, but thinking in high dimensions make my head hurt.) * Duality: There are only two gods: evil and good. The world is infinite - there are an infinite number of infinite worlds. The character start on a classic D&D polytheisitc world, and in their first adventure unwittingly let demons loose into the world. They fight them, learning the unity behind creation, and send them back to their Hell. The heroes/bringers of the apocalypse are banished to the outer planes in retribution/just judgement, where they face hell's wrath more directly and eventually confront it, joining into the eternal endless struggle. Also, just use published works... * Soul Harvest: Dwarves have unwittingly opened a gateway to hell itself, and the demons are spewing out. The characters must fend off the fiends and drive them back, eventually sealing the gate. (I like this better than a straight invasion. I don't like the actual Soul Harvest book, much, and it's small... but may still be useful.) * Midnight: The world is overrun by one Evil god, and is severed from all others. The characters must free the nations from the dark god's minions, or perhaps convince his minions to betray their dark lord. They start at the free lands under attack, then move on to free conquered lands, and finally venture into the heart of darkness - the Shadow in the North, aiming to trap him beneath a holy trap, forever sealing his power. * And more.... like Infernum (playing a demon-lord wannabe in Hell), or Blue Rose done classic-fantasy style (the evil lich-telepath sending his armies to fight the good kingdom, so the heroes need to save it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for some new plot/campaign ideas
Top