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Looking for some "open" campaign ideas...
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<blockquote data-quote="weem" data-source="post: 5539784" data-attributes="member: 9470"><p>After a 6 month hiatus from DM'ing (or playing for that matter) I am preparing to put together a campaign that I hope to start soon. It will be a fantasy setting, though I am not yet 100% sure which system I will be using (and it doesn't matter for this discussion anyway).</p><p></p><p>One of the reasons there has been such a long period of downtime is having to accommodate schedules of the primary players of previous campaigns. My campaigns generally require that all players be present - so much so that if one can't make it, we skip that night.</p><p></p><p>This is where the "Open" part comes in.</p><p></p><p>Now, when I think open, I tend to think "sandbox", but in this case it instead relates to the idea that in this campaign I would like to allow for players to come and go - show up one night and not the next, etc - without having to cancel the game in their absence. Essentially...</p><p></p><p><strong><span style="color: Orange">Goal = A campaign where new players can come into story easily, and previous players can skip a game when needed without major disruptions in either case.</span></strong></p><p></p><p>I have had a few ideas...</p><p></p><p><em><span style="color: LemonChiffon"><strong>A) </strong>The story primarily takes place in a small town at the edge of the known world. Game nights tend to focus on moving out and exploring various areas, but ending the night (or trying to end the night) back in town. This way, every time we start, we are back in town - an easy place for players to come and go.</span></em></p><p><em><span style="color: LemonChiffon"></span></em></p><p><em><span style="color: LemonChiffon"><strong>B)</strong> A city battling a secret underground war against dark forces - it's primary weapon a growing team of elite defenders who are tasked with taking on these forces. The team regularly brings in new blood, testing them and putting them to work against this enemy.</span></em></p><p><em><span style="color: LemonChiffon"></span></em></p><p><em><span style="color: LemonChiffon"><strong>C)</strong> A combination of "A" and "B".</span></em></p><p></p><p></p><p>In both cases, the campaign would be played in a very episodic fashion from night to night. This would (much more easily) allow us to play regardless of who could/couldn't make it, etc.</p><p></p><p>None of this is anything new, but I was looking for some ideas. Any advice is welcome, but primarily the purpose of this post is to gather some ideas of what you think would be fun. Specifically...</p><p></p><p><span style="color: Yellow"><strong>1) Do either (or both) of those ideas above sound good?</strong></span></p><p><span style="color: Yellow"><strong></strong></span></p><p><span style="color: Yellow"><strong>2) Regardless of the answer to #1, can you think of other ideas that would be fun? These two have been stuck in my head a while and I think they are preventing me from thinking of anything else that might be cool.</strong></span></p></blockquote><p></p>
[QUOTE="weem, post: 5539784, member: 9470"] After a 6 month hiatus from DM'ing (or playing for that matter) I am preparing to put together a campaign that I hope to start soon. It will be a fantasy setting, though I am not yet 100% sure which system I will be using (and it doesn't matter for this discussion anyway). One of the reasons there has been such a long period of downtime is having to accommodate schedules of the primary players of previous campaigns. My campaigns generally require that all players be present - so much so that if one can't make it, we skip that night. This is where the "Open" part comes in. Now, when I think open, I tend to think "sandbox", but in this case it instead relates to the idea that in this campaign I would like to allow for players to come and go - show up one night and not the next, etc - without having to cancel the game in their absence. Essentially... [B][COLOR="Orange"]Goal = A campaign where new players can come into story easily, and previous players can skip a game when needed without major disruptions in either case.[/COLOR][/B] I have had a few ideas... [I][COLOR="LemonChiffon"][B]A) [/B]The story primarily takes place in a small town at the edge of the known world. Game nights tend to focus on moving out and exploring various areas, but ending the night (or trying to end the night) back in town. This way, every time we start, we are back in town - an easy place for players to come and go. [B]B)[/B] A city battling a secret underground war against dark forces - it's primary weapon a growing team of elite defenders who are tasked with taking on these forces. The team regularly brings in new blood, testing them and putting them to work against this enemy. [B]C)[/B] A combination of "A" and "B".[/COLOR][/I] In both cases, the campaign would be played in a very episodic fashion from night to night. This would (much more easily) allow us to play regardless of who could/couldn't make it, etc. None of this is anything new, but I was looking for some ideas. Any advice is welcome, but primarily the purpose of this post is to gather some ideas of what you think would be fun. Specifically... [COLOR="Yellow"][B]1) Do either (or both) of those ideas above sound good? 2) Regardless of the answer to #1, can you think of other ideas that would be fun? These two have been stuck in my head a while and I think they are preventing me from thinking of anything else that might be cool.[/B][/COLOR] [/QUOTE]
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