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Looking for some "open" campaign ideas...
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<blockquote data-quote="weem" data-source="post: 5540007" data-attributes="member: 9470"><p>Thanks for the responses so far!</p><p></p><p></p><p></p><p>The great thing about this idea is that I already have a city that fits this description in my homebrew world. I also dig the idea of the base camp. Isn't there a mod for 4e that is similar to this - focused on exploring the ruins of an entire city? Might get some ideas from that as well.</p><p></p><p></p><p></p><p></p><p>I dig the thieves guid idea. Let's you mix up the missions, as you have mentioned - get some variety in. Plus I have always loved said guilds, hehe. The caravan idea is great as well - I have always been fond of the traveling aspect as it allows you to present your entire world/large kingdom/etc to the players - especially in a world that is new to them.</p><p></p><p></p><p></p><p>Yea, I did a little bit of this in my previous campaign - players were on a large airship. There was a large story arc they were a part of (the ship was heading to a temple that was going to take some time to get to) as well as smaller stories they could explore day to day.</p><p></p><p>Funny you should mention Firefly as well - we have been playing in a Serenity RPG campaign with our own ship! The airship idea is still kicking around in my head as a potential idea, I would just need to do something different with it as the players have done that with me semi-recently (and some of them played in the Serenity game).</p><p></p><p></p><p></p><p>Interesting. There are a number of places this could go (come from). Maybe there is a group who has the power to get it's members into this dream world in such a fashion that they have more control over their actions there than anyone else. This way, even when they are not in the dream world, I can explain why they are together. Maybe there are even residual effects for interacting with the dream world in this way that carry over to the real world.</p></blockquote><p></p>
[QUOTE="weem, post: 5540007, member: 9470"] Thanks for the responses so far! The great thing about this idea is that I already have a city that fits this description in my homebrew world. I also dig the idea of the base camp. Isn't there a mod for 4e that is similar to this - focused on exploring the ruins of an entire city? Might get some ideas from that as well. I dig the thieves guid idea. Let's you mix up the missions, as you have mentioned - get some variety in. Plus I have always loved said guilds, hehe. The caravan idea is great as well - I have always been fond of the traveling aspect as it allows you to present your entire world/large kingdom/etc to the players - especially in a world that is new to them. Yea, I did a little bit of this in my previous campaign - players were on a large airship. There was a large story arc they were a part of (the ship was heading to a temple that was going to take some time to get to) as well as smaller stories they could explore day to day. Funny you should mention Firefly as well - we have been playing in a Serenity RPG campaign with our own ship! The airship idea is still kicking around in my head as a potential idea, I would just need to do something different with it as the players have done that with me semi-recently (and some of them played in the Serenity game). Interesting. There are a number of places this could go (come from). Maybe there is a group who has the power to get it's members into this dream world in such a fashion that they have more control over their actions there than anyone else. This way, even when they are not in the dream world, I can explain why they are together. Maybe there are even residual effects for interacting with the dream world in this way that carry over to the real world. [/QUOTE]
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