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Looking for some "open" campaign ideas...
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<blockquote data-quote="Scott DeWar" data-source="post: 5540577" data-attributes="member: 49929"><p><strong>dang you weem! I can't get this off my mind!</strong></p><p></p><p>Ok, today is a rain out day as my muscles are twitching too much to work-can't hold on to any tools.</p><p></p><p>so first i make some whisky and 7 up to clear my mind and I can give this as an Idea:</p><p></p><p>Logistics can be a hassle in some campains, but if that is part of the expected planning then it sould be a very nice thought expirament/skill challenge.If at the end of a days gameing a goal to find a base camp is part of the to do list, then that base cam is where the gamers who are not there for the next game have been left.</p><p></p><p>A network of caches may need to be set up and that is where the non present players pc's are- helping in the set up of defensive camps in the logistics networks.</p><p></p><p>This should give some possible hooks to re-unit some of the scattered groups as there may be a siege of bugbears against one of the camps- some of the pcs are in the camp, some are out side of the siege causing trouble to the offending maurauders.</p><p></p><p>along the way there can be convienient 'finds ' of stone ruins- former sgtructers from some long lost civilization with heavy overgroth almost completely hiding the ruins.</p><p></p><p>My mind is raceing too fast with ideas right now, but i think I mhave given some furtile seeds of ideas for you to work with.</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5540577, member: 49929"] [b]dang you weem! I can't get this off my mind![/b] Ok, today is a rain out day as my muscles are twitching too much to work-can't hold on to any tools. so first i make some whisky and 7 up to clear my mind and I can give this as an Idea: Logistics can be a hassle in some campains, but if that is part of the expected planning then it sould be a very nice thought expirament/skill challenge.If at the end of a days gameing a goal to find a base camp is part of the to do list, then that base cam is where the gamers who are not there for the next game have been left. A network of caches may need to be set up and that is where the non present players pc's are- helping in the set up of defensive camps in the logistics networks. This should give some possible hooks to re-unit some of the scattered groups as there may be a siege of bugbears against one of the camps- some of the pcs are in the camp, some are out side of the siege causing trouble to the offending maurauders. along the way there can be convienient 'finds ' of stone ruins- former sgtructers from some long lost civilization with heavy overgroth almost completely hiding the ruins. My mind is raceing too fast with ideas right now, but i think I mhave given some furtile seeds of ideas for you to work with. [/QUOTE]
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