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Looking for some surreal/psychedelic style encounters/adventures
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 8625752" data-attributes="member: 1013"><p>I am thinking of using some Gamma World/Mutant Crawl Classics for one encounter. Some genre bending stuff since this is entering a pocket reality inside an ancient magical painting. </p><p></p><p></p><p>I'm using the rules/magic book as a rules expansion to my OSE game so I'll look into some of the adventures as well. </p><p></p><p></p><p>I'm picking up 13 Weird One Shots to look for ideas, thanks for the tip!</p><p></p><p></p><p>I've got that module, I'll have to look it over again. Having to go though a Vampire building would be sweet. </p><p></p><p></p><p>I'm also looking to add some crazy terrain environment to have to fight on otherwise they try to just make everthing a static "killbox" where they try to make the baddies funnel into them. Smart but I'd rather they fight jumping from platform to platform over a lake of lava, or have to fight with one hand while using the other to swing from chain to chain over a pit of ultra poisonous snakes. One room is going to be a not as tough foe, but one who controls gravity and there will be constant jumping from floor to walls to the ceiling like in one of the Matrix movies I think. They will have to make a save vs Spells to overpower the foe's control or missile weapons will curve back to hit them, stuff like that.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 8625752, member: 1013"] I am thinking of using some Gamma World/Mutant Crawl Classics for one encounter. Some genre bending stuff since this is entering a pocket reality inside an ancient magical painting. I'm using the rules/magic book as a rules expansion to my OSE game so I'll look into some of the adventures as well. I'm picking up 13 Weird One Shots to look for ideas, thanks for the tip! I've got that module, I'll have to look it over again. Having to go though a Vampire building would be sweet. I'm also looking to add some crazy terrain environment to have to fight on otherwise they try to just make everthing a static "killbox" where they try to make the baddies funnel into them. Smart but I'd rather they fight jumping from platform to platform over a lake of lava, or have to fight with one hand while using the other to swing from chain to chain over a pit of ultra poisonous snakes. One room is going to be a not as tough foe, but one who controls gravity and there will be constant jumping from floor to walls to the ceiling like in one of the Matrix movies I think. They will have to make a save vs Spells to overpower the foe's control or missile weapons will curve back to hit them, stuff like that. [/QUOTE]
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