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<blockquote data-quote="Von Ether" data-source="post: 1556223" data-attributes="member: 15582"><p>You are in luck, this year seems to be the build up of "alternate d20" stuff. In no particular order, but it's all been tempting to me:</p><p></p><p>Some people have mentioned some the best sellers for d20 non-fantasy. There is also Spycraft and its Series Archer setting and SG-1 as well. In fact, for support, Spycraft/SC are partially compatable, SC has 2 years of support and as well as online adventures. ON that note the same goes for Dragonstar which is practally "DnDDDDD innnnn Spaaaaace."</p><p></p><p>For stuff with a little less support:</p><p></p><p>There are some other products out there, most of which was publishers using d20 to reach an expanded audience with their best I.P.s during the d20 boom, such as d20 Deadlands, Fading Suns, Traveller, Farscape, Babalyon 5, Conan, etc.</p><p></p><p>If you are looking for something on the one-shot or short diversion side, check out Fantasy Flight's Horizon line. For $!5 you can choose between worlds like Redline (Mad Max is back), Mechamorphsis (Transfomers), or even wilder game worlds like Grimm, Virtual and Spellslinger.</p><p><a href="http://www.fantasyflightgames.com/horizon.html" target="_blank">http://www.fantasyflightgames.com/horizon.html</a></p><p></p><p>You can also check out the Polyhedrons for the last two years, some great mini-games that probably inspired the creation of the Horizon line.</p><p></p><p>On the longer haul, but fresh from the printer is the Trinity Universe, d20 style. You can keep or ignore the story arc that links three settings d20 Adventure! (pulp), Aberrant (superheroes in Watchman/Kingdom Come style), and Trinity (Babalyon 5 and Greg Bear's Slant series, focues on biotech.) Adventrue! d20 just came out and the rest will follow shortly in June and August. The games take a little fo d20 Modern for a ride, but adds stuff like super science creation.</p><p></p><p>Speaking of Pulp, Bad Axe games game up with a "how to merge d20 Modern with d20" book called Grim Tales. Casting spells hurt and GMs never spend Action Dice, they give them in compensation for doing nasty stuff to players (like activating critcal fumbles and such.) Grim Tales is more of a literal d20M/d20 mix in some cases, but adds new rules such as Horror and Cyberware.</p><p></p><p>There are some upcoming product coming out as well, an adventure/setting for Grim Tales and ...</p><p></p><p>d20 Haven:City of Violence ... John Woo and Quntien, move over!</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1556223, member: 15582"] You are in luck, this year seems to be the build up of "alternate d20" stuff. In no particular order, but it's all been tempting to me: Some people have mentioned some the best sellers for d20 non-fantasy. There is also Spycraft and its Series Archer setting and SG-1 as well. In fact, for support, Spycraft/SC are partially compatable, SC has 2 years of support and as well as online adventures. ON that note the same goes for Dragonstar which is practally "DnDDDDD innnnn Spaaaaace." For stuff with a little less support: There are some other products out there, most of which was publishers using d20 to reach an expanded audience with their best I.P.s during the d20 boom, such as d20 Deadlands, Fading Suns, Traveller, Farscape, Babalyon 5, Conan, etc. If you are looking for something on the one-shot or short diversion side, check out Fantasy Flight's Horizon line. For $!5 you can choose between worlds like Redline (Mad Max is back), Mechamorphsis (Transfomers), or even wilder game worlds like Grimm, Virtual and Spellslinger. [url]http://www.fantasyflightgames.com/horizon.html[/url] You can also check out the Polyhedrons for the last two years, some great mini-games that probably inspired the creation of the Horizon line. On the longer haul, but fresh from the printer is the Trinity Universe, d20 style. You can keep or ignore the story arc that links three settings d20 Adventure! (pulp), Aberrant (superheroes in Watchman/Kingdom Come style), and Trinity (Babalyon 5 and Greg Bear's Slant series, focues on biotech.) Adventrue! d20 just came out and the rest will follow shortly in June and August. The games take a little fo d20 Modern for a ride, but adds stuff like super science creation. Speaking of Pulp, Bad Axe games game up with a "how to merge d20 Modern with d20" book called Grim Tales. Casting spells hurt and GMs never spend Action Dice, they give them in compensation for doing nasty stuff to players (like activating critcal fumbles and such.) Grim Tales is more of a literal d20M/d20 mix in some cases, but adds new rules such as Horror and Cyberware. There are some upcoming product coming out as well, an adventure/setting for Grim Tales and ... d20 Haven:City of Violence ... John Woo and Quntien, move over! [/QUOTE]
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