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Looking for stories: high-level AD&D1
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<blockquote data-quote="Shiroiken" data-source="post: 7625301" data-attributes="member: 6775477"><p>My 1e campaign ran forever, with me starting with a level 1 paladin who died by level 3, and eventually taking over as DM when our current DM left. That campaign was a mish-mash of Greyhawk on one side of the world, Mystara on the other side, and Hollow World within, because those were the books I owned (I allowed them to teleport with ease in order to make adventuring locations easy). It really didn't have much of a cohesive story, especially since the players got together irregularly (I think we only had the full group maybe a dozen times in about 8 years). We continued playing 1E well into 2E, as we didn't care for the new rules at first.</p><p></p><p>At higher levels, I ran Test of the Warlords, which set everyone up with a domain to run. This helped keep the game together, but eventually they fell to the dark forces of the Thyatis Empire (or the other one, I don't remember), and their lands were lost during an invasion by a lich who led an army of chromatic dragons with giants for shock infantry. They returned to Greyhawk and attempted to establish a base there, but it was also lost during the Greyhawk Wars. Eventually I adapted several high level BECMI adventures (Five Coins for a Kingdom, Malestrom, Vengeance of Alphax, and Twilight Calling) into an epic tale that I wish I could remember more of. </p><p></p><p>Finally, when the party averaged around 30th level, I flat out said "you can either face an army of level draining undead, or I can finish this campaign with an adventure where you either become gods or are erased from existence." They opted for the adventure, which involved Boccob sending them back in time to stop his apprentice, the demi-god Zygag, from stopping the Twin Cataclysims (which would forever change the history of the Flannaess). They managed to stop him, but not until after he made some small changes in time. Boccob rewarded them as promised, and I used the effects of the small changes to transition us into 2E.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7625301, member: 6775477"] My 1e campaign ran forever, with me starting with a level 1 paladin who died by level 3, and eventually taking over as DM when our current DM left. That campaign was a mish-mash of Greyhawk on one side of the world, Mystara on the other side, and Hollow World within, because those were the books I owned (I allowed them to teleport with ease in order to make adventuring locations easy). It really didn't have much of a cohesive story, especially since the players got together irregularly (I think we only had the full group maybe a dozen times in about 8 years). We continued playing 1E well into 2E, as we didn't care for the new rules at first. At higher levels, I ran Test of the Warlords, which set everyone up with a domain to run. This helped keep the game together, but eventually they fell to the dark forces of the Thyatis Empire (or the other one, I don't remember), and their lands were lost during an invasion by a lich who led an army of chromatic dragons with giants for shock infantry. They returned to Greyhawk and attempted to establish a base there, but it was also lost during the Greyhawk Wars. Eventually I adapted several high level BECMI adventures (Five Coins for a Kingdom, Malestrom, Vengeance of Alphax, and Twilight Calling) into an epic tale that I wish I could remember more of. Finally, when the party averaged around 30th level, I flat out said "you can either face an army of level draining undead, or I can finish this campaign with an adventure where you either become gods or are erased from existence." They opted for the adventure, which involved Boccob sending them back in time to stop his apprentice, the demi-god Zygag, from stopping the Twin Cataclysims (which would forever change the history of the Flannaess). They managed to stop him, but not until after he made some small changes in time. Boccob rewarded them as promised, and I used the effects of the small changes to transition us into 2E. [/QUOTE]
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