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Looking for sugegstions for a 4E "You're the monsters" game...
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<blockquote data-quote="Whisper72" data-source="post: 4497976" data-attributes="member: 17339"><p>Well, some thoughts come to mind.</p><p></p><p>The smaller races (kobolds / goblins) have always been bullied by the larger. They do not trust them and want payback. They will suggest all manner of attack strategies with the larger races as 'shock troops' ensuring their decimation by the common enemy. During the fighting itself, archers from smaller races will accidentally fire short / too early / into combat to hit the larger folk in the back and ensure enough fall for the smaller races to take control.</p><p></p><p>At the same time, the larger races chafe under the fact that the 'leader' is a mere goblin. They undermine her decisions whenever possible.</p><p></p><p>This is one axis of chafing. The next is the magic/priest axis. The leader being 'divinely inspired' has elevated the priests and believers into a high position. so they claim. The old witchdoctors and other more magically inclined types feel being treated second rate. They try to have plans put forth by clerical types fail to point out that there is no divine guidance at all. Meanwhile, the clerics sabotage the mages whose power they fear.</p><p></p><p>Mixed in are the warrior castes. They chafe at the command by a divinely inspired 'cleric'. They want to be in control. Each race has its own warrior leaders who demand to be the overall general in command, sometimes multiple 'generals' within one race (belonging to different tribes).</p><p></p><p>Another axis is 'animal' / humanoid. Chimera, trolls and other more beastlike members of the host are treated as dumb (but powerful) beasts by the others, while they in turn form a powerful force.</p><p></p><p>Alliances shift and change depending upon who is on top / thinks is on top.</p><p></p><p>Goblin warriors scheme with kobold warriors agains goblin and kobold priests, at the same time, the kobolds in general scheme with the chimera to take the goblins down a peg. The bugbears think they are the most important ones overall and scheme against anyone thinking different. Hobgoblins scheme against the glorious leader since they feel it should have been a hobgoblin in charge, they put forth their own (fake) 'divine inspired' leader. etc. etc.</p></blockquote><p></p>
[QUOTE="Whisper72, post: 4497976, member: 17339"] Well, some thoughts come to mind. The smaller races (kobolds / goblins) have always been bullied by the larger. They do not trust them and want payback. They will suggest all manner of attack strategies with the larger races as 'shock troops' ensuring their decimation by the common enemy. During the fighting itself, archers from smaller races will accidentally fire short / too early / into combat to hit the larger folk in the back and ensure enough fall for the smaller races to take control. At the same time, the larger races chafe under the fact that the 'leader' is a mere goblin. They undermine her decisions whenever possible. This is one axis of chafing. The next is the magic/priest axis. The leader being 'divinely inspired' has elevated the priests and believers into a high position. so they claim. The old witchdoctors and other more magically inclined types feel being treated second rate. They try to have plans put forth by clerical types fail to point out that there is no divine guidance at all. Meanwhile, the clerics sabotage the mages whose power they fear. Mixed in are the warrior castes. They chafe at the command by a divinely inspired 'cleric'. They want to be in control. Each race has its own warrior leaders who demand to be the overall general in command, sometimes multiple 'generals' within one race (belonging to different tribes). Another axis is 'animal' / humanoid. Chimera, trolls and other more beastlike members of the host are treated as dumb (but powerful) beasts by the others, while they in turn form a powerful force. Alliances shift and change depending upon who is on top / thinks is on top. Goblin warriors scheme with kobold warriors agains goblin and kobold priests, at the same time, the kobolds in general scheme with the chimera to take the goblins down a peg. The bugbears think they are the most important ones overall and scheme against anyone thinking different. Hobgoblins scheme against the glorious leader since they feel it should have been a hobgoblin in charge, they put forth their own (fake) 'divine inspired' leader. etc. etc. [/QUOTE]
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Looking for sugegstions for a 4E "You're the monsters" game...
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