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General Tabletop Discussion
*Dungeons & Dragons
Looking for suggestions in a homebrew setting
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<blockquote data-quote="Ayrek" data-source="post: 5736268" data-attributes="member: 50732"><p>I've been working on setting for a campaign that I hope would be interesting and immersive enough for my experienced players, but easy enough to explain for new players. I finally decided on a parallel Earth setting, where the standard core races populate the lands and, with a few twists, more or less mirror real-world civilizations, so that the basic idea can be simplified to a short sentence, and get the full idea across.</p><p></p><p>The campaign takes place in the 15th Century, and the peoples of the 'Old World' have just discovered the 'New World.'</p><p></p><p>The major civilizations of the Old World are as follows:</p><p></p><ul> <li data-xf-list-type="ul"> Gnomes cover most of western Europe, and are the most technologically advanced civilization, having harnessed the power of steam.</li> <li data-xf-list-type="ul">Humans populate the area of Greece, with a Rome-like civilization.</li> <li data-xf-list-type="ul">Dwarves control northern and northeastern Europe</li> <li data-xf-list-type="ul">North Africa contains many loosely-affiliated tribes of Humans.</li> <li data-xf-list-type="ul">In the far east, Elves have developed a civilization not unlike the standard RPG interpretation of an eastern culture; flavorful but not exactly historically accurate.</li> </ul><p>The hook is simple. The PCs are enlisted to go to the newly discovered west, to explore and map the area, and meet the natives, which include mostly peaceful tribes of Orcs and Humans in the east, and belligerent tribes of dinosaur-riding halflings in the West.</p><p></p><p>I have some basic ideas about what I want, but I think having the input of others is always helpful. So if anyone has any thoughts, questions, suggestions, criticisms, or simple musings, I'd love to hear all of them.</p></blockquote><p></p>
[QUOTE="Ayrek, post: 5736268, member: 50732"] I've been working on setting for a campaign that I hope would be interesting and immersive enough for my experienced players, but easy enough to explain for new players. I finally decided on a parallel Earth setting, where the standard core races populate the lands and, with a few twists, more or less mirror real-world civilizations, so that the basic idea can be simplified to a short sentence, and get the full idea across. The campaign takes place in the 15th Century, and the peoples of the 'Old World' have just discovered the 'New World.' The major civilizations of the Old World are as follows: [LIST] [*] Gnomes cover most of western Europe, and are the most technologically advanced civilization, having harnessed the power of steam. [*]Humans populate the area of Greece, with a Rome-like civilization. [*]Dwarves control northern and northeastern Europe [*]North Africa contains many loosely-affiliated tribes of Humans. [*]In the far east, Elves have developed a civilization not unlike the standard RPG interpretation of an eastern culture; flavorful but not exactly historically accurate. [/LIST] The hook is simple. The PCs are enlisted to go to the newly discovered west, to explore and map the area, and meet the natives, which include mostly peaceful tribes of Orcs and Humans in the east, and belligerent tribes of dinosaur-riding halflings in the West. I have some basic ideas about what I want, but I think having the input of others is always helpful. So if anyone has any thoughts, questions, suggestions, criticisms, or simple musings, I'd love to hear all of them. [/QUOTE]
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