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<blockquote data-quote="kitsune9" data-source="post: 5736426" data-attributes="member: 18507"><p>Bat in the Attic has a really great series of blog posts on developing your own campaign setting and even maps. Here's my thoughts.</p><p></p><p>1. Identify all the major areas in just one or two sentences so that each continent, nation is covered.</p><p>2. Think of the campaign that you'll be wanting to run for the players. Develop the campaign synopsis and then break it down by each piece with a good outline.</p><p>3. With the outline of your campaign, focus on developing the areas in which your players are going to be interacting with. For example, you mentioned going to visit the New World, so in this case, you don't want to spend hardly any time developing material about the Old World or Africa. You won't be using it and your players won't be playing in it.</p><p>4. With your campaign synopsis, identify the mysteries that will exist for the players to solve in order to keep the campaign engaging. Detail the secrets that will be revealed at some climactic moment in the campaign. </p><p>5. Identify all the major NPC players in the campaign, particularly the ones the PC's will fight and loot their corpses. Stat those guys out, the rest can be just fluff descriptions.</p><p>6. Always, always break your setting down into manageable components and indicate how much effort you want to put into each piece. Writing something like two or three sentences goes a lot farther for one piece than trying to tackle the whole project and get bored after one or two pages.</p><p></p><p>Good luck with your setting!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5736426, member: 18507"] Bat in the Attic has a really great series of blog posts on developing your own campaign setting and even maps. Here's my thoughts. 1. Identify all the major areas in just one or two sentences so that each continent, nation is covered. 2. Think of the campaign that you'll be wanting to run for the players. Develop the campaign synopsis and then break it down by each piece with a good outline. 3. With the outline of your campaign, focus on developing the areas in which your players are going to be interacting with. For example, you mentioned going to visit the New World, so in this case, you don't want to spend hardly any time developing material about the Old World or Africa. You won't be using it and your players won't be playing in it. 4. With your campaign synopsis, identify the mysteries that will exist for the players to solve in order to keep the campaign engaging. Detail the secrets that will be revealed at some climactic moment in the campaign. 5. Identify all the major NPC players in the campaign, particularly the ones the PC's will fight and loot their corpses. Stat those guys out, the rest can be just fluff descriptions. 6. Always, always break your setting down into manageable components and indicate how much effort you want to put into each piece. Writing something like two or three sentences goes a lot farther for one piece than trying to tackle the whole project and get bored after one or two pages. Good luck with your setting! [/QUOTE]
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