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<blockquote data-quote="kitsune9" data-source="post: 5736650" data-attributes="member: 18507"><p>Well, Step 2 will be important for you because that will determine how much time and effort of detailing the parts of your setting and more importantly what parts of setting that is worth detailing.</p><p></p><p>Okay, so let's back up and consider the campaign with the basic statement that it involves exploring the New World. So what can our party do in the New World? What missions do they have?</p><p></p><p>Well, let's think of some actual historical reasons:</p><p></p><p>1. Find gold</p><p>2. Find slaves</p><p>3. Find resources</p><p>4. Find fertile land</p><p>5. Open new trade routes</p><p>6. Establish colonies in the name of the king</p><p>7. Find more gold and so on.</p><p></p><p>So the PC's are before the King/Merchant Prince/Powerful Patron/Captain and they have a mission to cross the dangerous seas to the New World to help establish a colony. There will be six ships crossing the seas with the PC's own ship.</p><p></p><p>Part 1. This is the journey itself across the ocean. The PC's will have to deal with sea monsters, pirates, island of terrible madness, disease and mutiny before they reach the New World.</p><p>Part 2. They land and they must search out an area for a good colony. Instead they find a ruined ziggurat or an ancient city. They explore it, find monsters, learn the history of great and powerful group of people that lived here, but fell into demon worship, wiped themselves out, but the demons still stayed. The PC's got to clean out this place before the colonists can take over it.</p><p>Part 3. Defend the colony. The PC's meet other natives who are friendly (your humans and orcs), but they discover there is a mutual threat--those dinosaurs roaming around. Except they are intelligent on the east coast. The PC's must delve further into land to contact the halflings to deal with these powerful monstrocities before the colony is overrun with them.</p><p>Part 4. Find Resources. The colony is in trouble. A bad famine has hit it and the PC's need to find a source of food and game before winter. Trading with the natives is not going so well because they have problems of their own. The PC's need to explore further west to find a magical pool that will cause crops to spring forth and livestock to become fertile. Of course, getting there is having to deal with the ancient guardians of the place, not to mention the friendly humans and orcs who also want the chance for their communities as well.</p><p>Part 5. Schism. More colonists come, many of them zealots of a fanatical religion where they were persecuted in the Old World. This time however, they were able to influence and sunder the colony toward their aims. These religious zealots want to make war on the peaceful natives so the PC's must find a way to diplomatically deal with the situation or lead a rebellion.</p><p></p><p>So what do we have to detail now?</p><p></p><p>1. The area where the new colony is located-a map and a paragraph.</p><p>2. Who runs the colony.</p><p>3. The Patron from the Old World funding the expedition (fluff writing).</p><p>4. Who is the native human leader.</p><p>5. Who is the native orc leader.</p><p>6. The region where the magical pool is located.</p><p>7. The intelligent dinosaurs threatening the colony.</p><p>8. The ruined ziggurat or ancient city and the demons there.</p><p>9. The halflings.</p><p>10. The fanatical religion and the colony leaders.</p><p></p><p>Now we have our list, our campaign synopsis, and now we detail out how much we're going to put together for each part. After that, you're done.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5736650, member: 18507"] Well, Step 2 will be important for you because that will determine how much time and effort of detailing the parts of your setting and more importantly what parts of setting that is worth detailing. Okay, so let's back up and consider the campaign with the basic statement that it involves exploring the New World. So what can our party do in the New World? What missions do they have? Well, let's think of some actual historical reasons: 1. Find gold 2. Find slaves 3. Find resources 4. Find fertile land 5. Open new trade routes 6. Establish colonies in the name of the king 7. Find more gold and so on. So the PC's are before the King/Merchant Prince/Powerful Patron/Captain and they have a mission to cross the dangerous seas to the New World to help establish a colony. There will be six ships crossing the seas with the PC's own ship. Part 1. This is the journey itself across the ocean. The PC's will have to deal with sea monsters, pirates, island of terrible madness, disease and mutiny before they reach the New World. Part 2. They land and they must search out an area for a good colony. Instead they find a ruined ziggurat or an ancient city. They explore it, find monsters, learn the history of great and powerful group of people that lived here, but fell into demon worship, wiped themselves out, but the demons still stayed. The PC's got to clean out this place before the colonists can take over it. Part 3. Defend the colony. The PC's meet other natives who are friendly (your humans and orcs), but they discover there is a mutual threat--those dinosaurs roaming around. Except they are intelligent on the east coast. The PC's must delve further into land to contact the halflings to deal with these powerful monstrocities before the colony is overrun with them. Part 4. Find Resources. The colony is in trouble. A bad famine has hit it and the PC's need to find a source of food and game before winter. Trading with the natives is not going so well because they have problems of their own. The PC's need to explore further west to find a magical pool that will cause crops to spring forth and livestock to become fertile. Of course, getting there is having to deal with the ancient guardians of the place, not to mention the friendly humans and orcs who also want the chance for their communities as well. Part 5. Schism. More colonists come, many of them zealots of a fanatical religion where they were persecuted in the Old World. This time however, they were able to influence and sunder the colony toward their aims. These religious zealots want to make war on the peaceful natives so the PC's must find a way to diplomatically deal with the situation or lead a rebellion. So what do we have to detail now? 1. The area where the new colony is located-a map and a paragraph. 2. Who runs the colony. 3. The Patron from the Old World funding the expedition (fluff writing). 4. Who is the native human leader. 5. Who is the native orc leader. 6. The region where the magical pool is located. 7. The intelligent dinosaurs threatening the colony. 8. The ruined ziggurat or ancient city and the demons there. 9. The halflings. 10. The fanatical religion and the colony leaders. Now we have our list, our campaign synopsis, and now we detail out how much we're going to put together for each part. After that, you're done. [/QUOTE]
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