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Looking for suggestions in a homebrew setting
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<blockquote data-quote="Ayrek" data-source="post: 5736922" data-attributes="member: 50732"><p>I buckled down and got a little into part two last night; what I came up with is actually structured more like a Zelda game. Also I should point out that I'll be playing this in e6 pathfinder. So, my five acts go roughly as such, as I drafted them last night.</p><p></p><p>1. The boat ride, with a sea based encounter it two. Then, arrival at the existing colony, where they get their orders. The party is basically meant to be Lewis and Clark; they are looking for a waterway west in the name of a gnomish shipping company. But they're also approached by a second company and offered more money if they also complete a second objective, which I've yet to determine. They follow the rivers west.</p><p>2. The party will be encouraged to explore a dungeon near where the Ohio river meets the mississippi (or in world, Couatl) river. It will be the reason the river is named such; its the tomb of a couatl. They also encounter the halflings for the first time.</p><p>3. The party explores the Poison Swamps in what we know as Florida.</p><p>4. The party must head north to Bear Lake (lake Michigan).</p><p>5. Final dungeon, and dealing with the halflings.</p><p></p><p>The idea is, the party is collecting items of some sort that, when used together, have a powerful effect.</p><p></p><p>But I love love love the suggestions of demon worship (which will be the halflings motivations, perhaps), a magical pool to help grow crops (I'd originally thought of looking for El Dorado, but scrapped that idea because I thought it would either be short, or would get repetitive), and intelligent dinosaurs. I always like a story with two unrelated villains; maybe some lizardfolk or yuan-ti with intelligent dinosaurs would spice it up a bit...</p></blockquote><p></p>
[QUOTE="Ayrek, post: 5736922, member: 50732"] I buckled down and got a little into part two last night; what I came up with is actually structured more like a Zelda game. Also I should point out that I'll be playing this in e6 pathfinder. So, my five acts go roughly as such, as I drafted them last night. 1. The boat ride, with a sea based encounter it two. Then, arrival at the existing colony, where they get their orders. The party is basically meant to be Lewis and Clark; they are looking for a waterway west in the name of a gnomish shipping company. But they're also approached by a second company and offered more money if they also complete a second objective, which I've yet to determine. They follow the rivers west. 2. The party will be encouraged to explore a dungeon near where the Ohio river meets the mississippi (or in world, Couatl) river. It will be the reason the river is named such; its the tomb of a couatl. They also encounter the halflings for the first time. 3. The party explores the Poison Swamps in what we know as Florida. 4. The party must head north to Bear Lake (lake Michigan). 5. Final dungeon, and dealing with the halflings. The idea is, the party is collecting items of some sort that, when used together, have a powerful effect. But I love love love the suggestions of demon worship (which will be the halflings motivations, perhaps), a magical pool to help grow crops (I'd originally thought of looking for El Dorado, but scrapped that idea because I thought it would either be short, or would get repetitive), and intelligent dinosaurs. I always like a story with two unrelated villains; maybe some lizardfolk or yuan-ti with intelligent dinosaurs would spice it up a bit... [/QUOTE]
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