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<blockquote data-quote="SteelDraco" data-source="post: 3768148" data-attributes="member: 359"><p>What kind of a tone were you planning on having? The kinds of enemies and theme of the game can really affect where you want to set it.</p><p></p><p>London is the traditional choice for a Victorian-era game, and it's hard to go wrong with that, considering the wealth of material available. Boston and New York are pretty solid too - I've run very successful historical games in both of 'em. Those are, in my mind, fairly simple choices. You could run most kinds of games in any of those areas, or in most of the large cities in Europe or the US.</p><p></p><p>If you head much outside western Europe, you're going to start running into colonialism as a theme in your games, which could be good or bad. Hong Kong or Beijing might be an interesting place, considering all the political turmoil going on there at the time. If you start to throw mystical elements into some of that, things could get very complicated, very quickly. Cairo or Alexandria under (nominal) British rule might be interesting, too. Calcutta under British rule might be fun, too - by the time most Victorian games are set, the native people of India are starting to have somewhat more of a say in their own government. That way lies intrigue, especially if some of the councilors or British are rakshasa.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3768148, member: 359"] What kind of a tone were you planning on having? The kinds of enemies and theme of the game can really affect where you want to set it. London is the traditional choice for a Victorian-era game, and it's hard to go wrong with that, considering the wealth of material available. Boston and New York are pretty solid too - I've run very successful historical games in both of 'em. Those are, in my mind, fairly simple choices. You could run most kinds of games in any of those areas, or in most of the large cities in Europe or the US. If you head much outside western Europe, you're going to start running into colonialism as a theme in your games, which could be good or bad. Hong Kong or Beijing might be an interesting place, considering all the political turmoil going on there at the time. If you start to throw mystical elements into some of that, things could get very complicated, very quickly. Cairo or Alexandria under (nominal) British rule might be interesting, too. Calcutta under British rule might be fun, too - by the time most Victorian games are set, the native people of India are starting to have somewhat more of a say in their own government. That way lies intrigue, especially if some of the councilors or British are rakshasa. [/QUOTE]
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