Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
looking for: suitable dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="frankthedm" data-source="post: 3059257" data-attributes="member: 1164"><p>Isle of dread maps.</p><p><a href="http://mystara.thorf.co.uk/updated/_04_/isle-of-dread-4.png" target="_blank">http://mystara.thorf.co.uk/updated/_04_/isle-of-dread-4.png</a></p><p></p><p><a href="http://pandius.com/iod_dm.jpg" target="_blank">http://pandius.com/iod_dm.jpg</a></p><p></p><p><a href="http://pandius.com/iod_plyr.jpg" target="_blank">http://pandius.com/iod_plyr.jpg</a></p><p></p><p><a href="http://www.pandius.com/x1-isle-of-dread-6-1983.png" target="_blank">http://www.pandius.com/x1-isle-of-dread-6-1983.png</a></p><p></p><p>If you march in synch with the CopyReich, Paizo has the classic PDF.</p><p><a href="http://paizo.com/store/downloads/wizardsOfTheCoast/classicDAndD/adventures/v5748btpy7mwu" target="_blank">http://paizo.com/store/downloads/wizardsOfTheCoast/classicDAndD/adventures/v5748btpy7mwu</a></p><p></p><p><em>Wiki-wiki-wak!</em></p><p><em>Isle of Dread is a Dungeons & Dragons adventure, and is also a name for the island where most of that adventure takes place. The adventure, which carries the module code X1, was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set. The island itself has, at different times, been located in both the World of Greyhawk and Mystara campaign settings.</em></p><p><em></em></p><p><em>Plot, theme and setting</em></p><p><em>X1, like the Expert Rulebook it was usually purchased with, is meant to introduce players and Dungeon Masters who had, up to that point, only been familiar with dungeon crawl style adventures to wilderness exploration. As such, it has only a very simple plot, even by then-current D&D standards. The characters somehow find a fragment from a ship's log, describing a mysterious island on which many treasures can be found, and set out to explore it.</em></p><p><em></em></p><p><em>Typically, the characters will first make landfall near the more or less friendly village of Tanaroa, which is reminiscent of the village depicted in King Kong, and after possibly dealing with some troublesome factions in the village, set out from there to explore the interior of the island. In the course of their explorations, they may find a number of other villages of intelligent creatures (though mostly not of familiar species like humans and elves), numerous hostile monsters and the treasures they guard, and a band of pirates. Many prehistoric creatures, including dinosaurs, are prominently featured, especially in the original printing of the adventure. Near the center of the island is a hidden temple inhabited by monstrous, mind-bending creatures known as Kopru; the characters may stumble across it or learn that it is a source of problems for the other inhabitants of the Isle, and the climax of the adventure typically consists of the characters exploring this temple, battling its inhabitants and uncovering its secrets.</em></p><p><em></em></p><p><em>Importance in D&D's history</em></p><p><em>Isle of Dread was the first published adventure for any version of Dungeons & Dragons to focus on wilderness exploration as a major theme. This would go on to be an important element in many other adventures, including most of the rest of the X series. It also introduced numerous creatures to D&D for the first time, including the Kopru and Aranea, both of which went on to find a place in the Third Edition Monster Manual; the Rakasta and Phanaton, both of which would later appear as playable races in other D&D products set in Mystara; and many others including several types of dinosaurs.</em></p><p><em></em></p><p><em>The adventure came with a fairly detailed (for the time) map of a setting then called the Known World, showing no less than 15 distinct nations on the mainland to the north, as well as much of the Sea of Dread in which the Isle of Dread could be found. These nations each recieved a paragraph or so of description near the beginning of the module. This, along with a few pages in the Expert Rulebook on one of these nations, was the first significant information to be made available on the world that was later known as Mystara.</em></p><p><em></em></p><p><em>Isle of Dread was ranked the 16th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.</em></p><p><em></em></p><p><em>Printings</em></p><p><em>Two very different-looking versions of this adventure were printed. The 1981 version has a predominantly blue border with cover artwork by Jeff Dee. This version is laid out in the style characteristic of early D&D adventures (for example, it had no Dungeons & Dragons logo, a diagonal strip in the top left corner indicated which edition of the game it was for, and the back cover featured an illustration and a list of other D&D products of the time). This was packaged with the original version of the Expert set, by David "Zeb" Cook, and was also available separately (as was the corresponding version of the Expert Rulebook). It was often sold already three-hole punched. This version actually has several distinguishable printings of its own.</em></p><p><em></em></p><p><em>The second version, which first appeared in 1983, was packaged with the revised version of the Expert Set by Frank Mentzer. Its cover feautured a red-orange border and cover artwork by Timothy Truman. The revised version used the layout elements that were typical of mid-1980s Dungeons & Dragons adventures (for example, the game's then-current logo was prominently featured on the cover, the diagonal strip was replaced with a horizontal one across the top, and the back cover featured no illustration but did have a text description of the adventure). There are a few minor differences besides appearance between this and the earlier version, including the replacement of a few monsters, and a mapping error that makes part of the final temple appear to be completely inaccessible.</em></p><p><em></em></p><p><em>Use of the setting in later D&D products</em></p><p><em>The Isle is also a minor encounter area in the later adventure Lathan's Gold, and receives some further mention in several later D&D products such as the Poor Wizard's Almanac series.</em></p><p><em></em></p><p><em>Dungeon magazine</em></p><p><em>More recently, issue #114 of Dungeon magazine featured an update on the Isle of Dread as a Greyhawk setting, a remake/sequel to Isle of Dread entitled Torrents of Dread, and a poster-style map of the island (and some smaller, surrounding islands).</em></p><p><em></em></p><p><em>In this update, the island was located in the Densac Gulf, a region bordered by the Azure Sea to the north, the Pearl Sea to the south, the Amedio Jungle to the west and Hepmonaland to the east. This large expanse of ocean contains several island chains, one of which is the Isle of Dread itself. The update details a Kopru plot that destroyed the city of the original Olman settlers through the power of a giant black pearl imbued with the influence of Demogorgon, the Kopru's demonic god. Today, the isle is a mad collection of Kopru and other aquatic races, demonic beings, dinosaurs, and savage Olman natives.</em></p><p><em></em></p><p><em>In the announcement for Dungeon's upcoming Savage Tide Adventure Path, Erik Mona mentions that the Isle will be prominently featured in Savage Tide. Though most place names and other such references will be to the Greyhawk setting, Mona has stated that there will also be a number of Mystara references, in something of a homage to the Isle's roots.</em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3059257, member: 1164"] Isle of dread maps. [url]http://mystara.thorf.co.uk/updated/_04_/isle-of-dread-4.png[/url] [url]http://pandius.com/iod_dm.jpg[/url] [url]http://pandius.com/iod_plyr.jpg[/url] [url]http://www.pandius.com/x1-isle-of-dread-6-1983.png[/url] If you march in synch with the CopyReich, Paizo has the classic PDF. [url]http://paizo.com/store/downloads/wizardsOfTheCoast/classicDAndD/adventures/v5748btpy7mwu[/url] [I]Wiki-wiki-wak! Isle of Dread is a Dungeons & Dragons adventure, and is also a name for the island where most of that adventure takes place. The adventure, which carries the module code X1, was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set. The island itself has, at different times, been located in both the World of Greyhawk and Mystara campaign settings. Plot, theme and setting X1, like the Expert Rulebook it was usually purchased with, is meant to introduce players and Dungeon Masters who had, up to that point, only been familiar with dungeon crawl style adventures to wilderness exploration. As such, it has only a very simple plot, even by then-current D&D standards. The characters somehow find a fragment from a ship's log, describing a mysterious island on which many treasures can be found, and set out to explore it. Typically, the characters will first make landfall near the more or less friendly village of Tanaroa, which is reminiscent of the village depicted in King Kong, and after possibly dealing with some troublesome factions in the village, set out from there to explore the interior of the island. In the course of their explorations, they may find a number of other villages of intelligent creatures (though mostly not of familiar species like humans and elves), numerous hostile monsters and the treasures they guard, and a band of pirates. Many prehistoric creatures, including dinosaurs, are prominently featured, especially in the original printing of the adventure. Near the center of the island is a hidden temple inhabited by monstrous, mind-bending creatures known as Kopru; the characters may stumble across it or learn that it is a source of problems for the other inhabitants of the Isle, and the climax of the adventure typically consists of the characters exploring this temple, battling its inhabitants and uncovering its secrets. Importance in D&D's history Isle of Dread was the first published adventure for any version of Dungeons & Dragons to focus on wilderness exploration as a major theme. This would go on to be an important element in many other adventures, including most of the rest of the X series. It also introduced numerous creatures to D&D for the first time, including the Kopru and Aranea, both of which went on to find a place in the Third Edition Monster Manual; the Rakasta and Phanaton, both of which would later appear as playable races in other D&D products set in Mystara; and many others including several types of dinosaurs. The adventure came with a fairly detailed (for the time) map of a setting then called the Known World, showing no less than 15 distinct nations on the mainland to the north, as well as much of the Sea of Dread in which the Isle of Dread could be found. These nations each recieved a paragraph or so of description near the beginning of the module. This, along with a few pages in the Expert Rulebook on one of these nations, was the first significant information to be made available on the world that was later known as Mystara. Isle of Dread was ranked the 16th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. Printings Two very different-looking versions of this adventure were printed. The 1981 version has a predominantly blue border with cover artwork by Jeff Dee. This version is laid out in the style characteristic of early D&D adventures (for example, it had no Dungeons & Dragons logo, a diagonal strip in the top left corner indicated which edition of the game it was for, and the back cover featured an illustration and a list of other D&D products of the time). This was packaged with the original version of the Expert set, by David "Zeb" Cook, and was also available separately (as was the corresponding version of the Expert Rulebook). It was often sold already three-hole punched. This version actually has several distinguishable printings of its own. The second version, which first appeared in 1983, was packaged with the revised version of the Expert Set by Frank Mentzer. Its cover feautured a red-orange border and cover artwork by Timothy Truman. The revised version used the layout elements that were typical of mid-1980s Dungeons & Dragons adventures (for example, the game's then-current logo was prominently featured on the cover, the diagonal strip was replaced with a horizontal one across the top, and the back cover featured no illustration but did have a text description of the adventure). There are a few minor differences besides appearance between this and the earlier version, including the replacement of a few monsters, and a mapping error that makes part of the final temple appear to be completely inaccessible. Use of the setting in later D&D products The Isle is also a minor encounter area in the later adventure Lathan's Gold, and receives some further mention in several later D&D products such as the Poor Wizard's Almanac series. Dungeon magazine More recently, issue #114 of Dungeon magazine featured an update on the Isle of Dread as a Greyhawk setting, a remake/sequel to Isle of Dread entitled Torrents of Dread, and a poster-style map of the island (and some smaller, surrounding islands). In this update, the island was located in the Densac Gulf, a region bordered by the Azure Sea to the north, the Pearl Sea to the south, the Amedio Jungle to the west and Hepmonaland to the east. This large expanse of ocean contains several island chains, one of which is the Isle of Dread itself. The update details a Kopru plot that destroyed the city of the original Olman settlers through the power of a giant black pearl imbued with the influence of Demogorgon, the Kopru's demonic god. Today, the isle is a mad collection of Kopru and other aquatic races, demonic beings, dinosaurs, and savage Olman natives. In the announcement for Dungeon's upcoming Savage Tide Adventure Path, Erik Mona mentions that the Isle will be prominently featured in Savage Tide. Though most place names and other such references will be to the Greyhawk setting, Mona has stated that there will also be a number of Mystara references, in something of a homage to the Isle's roots.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
looking for: suitable dungeon
Top