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Looking for the Old School: Tell my group what to play
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<blockquote data-quote="Reynard" data-source="post: 4670132" data-attributes="member: 467"><p>The Palladium Fantasy RPG, 1st Edition revised is a gem, if you can get past KS's writing (he's got all EGG's wrath and none of his style IMO). There's actually a few number of ideas in there worth stealing for AD&D, and the first few supplements are first rate for setting and adventure hooks. However, it requires a lot more prep (closer to 3E's level of prep than 1E's) and in some places it's even less clear than those opaque AD&D rules. But definitely worth trying, if the GM in question doesn't mind digging into it to find all the good stuff buried in there.</p><p></p><p>2nd Ed. isn't quite as good -- it's a little cleaner presentation wise and more consistent, but the introduction of the RIFTSy rules kind of ruined it.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4670132, member: 467"] The Palladium Fantasy RPG, 1st Edition revised is a gem, if you can get past KS's writing (he's got all EGG's wrath and none of his style IMO). There's actually a few number of ideas in there worth stealing for AD&D, and the first few supplements are first rate for setting and adventure hooks. However, it requires a lot more prep (closer to 3E's level of prep than 1E's) and in some places it's even less clear than those opaque AD&D rules. But definitely worth trying, if the GM in question doesn't mind digging into it to find all the good stuff buried in there. 2nd Ed. isn't quite as good -- it's a little cleaner presentation wise and more consistent, but the introduction of the RIFTSy rules kind of ruined it. [/QUOTE]
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