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Looking for the Old School: Tell my group what to play
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<blockquote data-quote="Treebore" data-source="post: 4671194" data-attributes="member: 10177"><p>Your right, C&C ain't 1E and thank TLG for that! I don't want racial level limits, I don't want females limited to 18/50 Strength, I don't want AC's going from 10 to -10, I don't want saves versus an 18th level wizard being successful on a 4 or better.</p><p></p><p>What C&C is, is the simplicity of 1E play without all the wierd whonky rules and a way to resolves "skills" without a detailed system, it about when a 18th level wizard throws a fireball at your 8th level butt you are going to die, its about when that same 18th level wizard throws a fireball at your 18th level fighter butt you still say, "Awww crap!", its an AC system that starts at 10 and goes up from there, its about being so easy to convert anything I want from 1E to 4E (Yes, I am doing all that, currently running 4E Sellswords of Punjar too), and a whole lot more that not only makes C&C feel like 1E, but being everything 1E could have been.</p><p></p><p>Don't get me wrong, Labyrinth Lord, and all the other clones are good choices, but I chose C&C because not only is it a solid base system, but it also allows me to easily use any idea I like from any edition of D&D to make my C&C experience even better. So C&C allows me to easily have the best of all editions of D&D, so why would I settle for anything else when I can have all of the best, with ease?</p><p></p><p>Plus I still get to easily convert and use any module I have from any edition, from Basic, to 1E, and as I have already mentioned I even ran the 4E Sellswords of Punjar using C&C, with NO conversion notes! Conversion is so easy, that once you get it, you can look at the monsters and NPC's and know what needs to be changed and how, with no notes! With 3E I do start using some conversion notations on about 12th level and higher creatures.</p><p></p><p>So in a nutshell I use C&C because for the last 3 years I have been discovering more and more that C&C allows me to assemble my perfect game system by taking its core, and adding what I like best from all the rest, and it works. Very, very well. The fact that it allows me to use my HUGE module collection from any edition of D&D, and even Paladium, GURPS, Labyrinth Lord, OSRIC (I love me some SHROOOMS!!), and any other D&D based game is a HUGE bonus to me as well.</p><p></p><p>The only thing that sucks about C&C is that it expands my spending horizons. If I played 1E I would not bother buying new modules from 4E, or from OSRIC, LL, and the others. Unfortunately if they look good, I buy them, because it works with C&C! So thats the bad part, it makes it harder to control your spending.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4671194, member: 10177"] Your right, C&C ain't 1E and thank TLG for that! I don't want racial level limits, I don't want females limited to 18/50 Strength, I don't want AC's going from 10 to -10, I don't want saves versus an 18th level wizard being successful on a 4 or better. What C&C is, is the simplicity of 1E play without all the wierd whonky rules and a way to resolves "skills" without a detailed system, it about when a 18th level wizard throws a fireball at your 8th level butt you are going to die, its about when that same 18th level wizard throws a fireball at your 18th level fighter butt you still say, "Awww crap!", its an AC system that starts at 10 and goes up from there, its about being so easy to convert anything I want from 1E to 4E (Yes, I am doing all that, currently running 4E Sellswords of Punjar too), and a whole lot more that not only makes C&C feel like 1E, but being everything 1E could have been. Don't get me wrong, Labyrinth Lord, and all the other clones are good choices, but I chose C&C because not only is it a solid base system, but it also allows me to easily use any idea I like from any edition of D&D to make my C&C experience even better. So C&C allows me to easily have the best of all editions of D&D, so why would I settle for anything else when I can have all of the best, with ease? Plus I still get to easily convert and use any module I have from any edition, from Basic, to 1E, and as I have already mentioned I even ran the 4E Sellswords of Punjar using C&C, with NO conversion notes! Conversion is so easy, that once you get it, you can look at the monsters and NPC's and know what needs to be changed and how, with no notes! With 3E I do start using some conversion notations on about 12th level and higher creatures. So in a nutshell I use C&C because for the last 3 years I have been discovering more and more that C&C allows me to assemble my perfect game system by taking its core, and adding what I like best from all the rest, and it works. Very, very well. The fact that it allows me to use my HUGE module collection from any edition of D&D, and even Paladium, GURPS, Labyrinth Lord, OSRIC (I love me some SHROOOMS!!), and any other D&D based game is a HUGE bonus to me as well. The only thing that sucks about C&C is that it expands my spending horizons. If I played 1E I would not bother buying new modules from 4E, or from OSRIC, LL, and the others. Unfortunately if they look good, I buy them, because it works with C&C! So thats the bad part, it makes it harder to control your spending. [/QUOTE]
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