Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for the Old School: Tell my group what to play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philotomy Jurament" data-source="post: 4671311" data-attributes="member: 20854"><p>I agree with everything you said in that last post, Obryn (especially about <a href="http://necromancergames.yuku.com/reply/169567/t/1st-Edition-AD-amp-D.html#reply-169567" target="_blank">not wanting a skill system</a> and <a href="http://necromancergames.yuku.com/reply/169571/t/1st-Edition-AD-amp-D.html#reply-169571" target="_blank">ways to handle various actions</a>). Not long after I became dissatisfied with 3e, I tried C&C and loved it...at first. After playing it while, I started running into things that didn't work like I wanted them to. My house rules made the game more and more like traditional D&D, and pretty soon I realized I'd be happier playing the real deal.</p><p></p><p></p><p>The SIEGE engine is one of the main defining elements of C&C. It's used almost everywhere. It's an almost "universal mechanic." It's also the main contributor to my eventual dissatisfaction with C&C, because it's shoehorned into areas where I think a different subsystem would work better (e.g. AD&D surprise vs. C&C surprise), <a href="http://necromancergames.yuku.com/reply/169752/t/1st-Edition-AD-amp-D.html#reply-169752" target="_blank">it breaks down and lessens the importance of character class</a> (e.g. saving throws in C&C vs. saving throws in TSR D&D), and I think it brings <a href="http://necromancergames.yuku.com/reply/169732/t/1st-Edition-AD-amp-D.html#reply-169732" target="_blank">unwanted side-effects</a> to the fore (e.g. surprise in C&C is a Wis-based check, which means <a href="http://necromancergames.yuku.com/reply/169738/t/1st-Edition-AD-amp-D.html#reply-169738" target="_blank">your Cleric is typically the best ambush-detector in the party</a>).</p><p></p><p></p><p>C&C's position as the "middle road" between the editions is its great strength and its great weakness. Those who love it for that "middle way" quality find it perfect for their needs, but it takes fire from those who like WotC-style D&D for being too much like the old editions, and it takes fire from those who like TSR-style D&D for the modern elements that throw it off track from being truly like old school D&D. After I played it for a while, I found too many little things that all added up to it not feeling right to me. What I really wanted was old-school TSR D&D, and C&C was closer to that, but didn't quite get me there -- too many little differences (sometimes with larger-than-expected effects) that added up.</p><p></p><p>(I still had fun with C&C -- I'm not saying it's a bad game. But again, if you *really* want 1e feel, run 1e.)</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4671311, member: 20854"] I agree with everything you said in that last post, Obryn (especially about [url=http://necromancergames.yuku.com/reply/169567/t/1st-Edition-AD-amp-D.html#reply-169567]not wanting a skill system[/url] and [url=http://necromancergames.yuku.com/reply/169571/t/1st-Edition-AD-amp-D.html#reply-169571]ways to handle various actions[/url]). Not long after I became dissatisfied with 3e, I tried C&C and loved it...at first. After playing it while, I started running into things that didn't work like I wanted them to. My house rules made the game more and more like traditional D&D, and pretty soon I realized I'd be happier playing the real deal. The SIEGE engine is one of the main defining elements of C&C. It's used almost everywhere. It's an almost "universal mechanic." It's also the main contributor to my eventual dissatisfaction with C&C, because it's shoehorned into areas where I think a different subsystem would work better (e.g. AD&D surprise vs. C&C surprise), [url=http://necromancergames.yuku.com/reply/169752/t/1st-Edition-AD-amp-D.html#reply-169752]it breaks down and lessens the importance of character class[/url] (e.g. saving throws in C&C vs. saving throws in TSR D&D), and I think it brings [url=http://necromancergames.yuku.com/reply/169732/t/1st-Edition-AD-amp-D.html#reply-169732]unwanted side-effects[/url] to the fore (e.g. surprise in C&C is a Wis-based check, which means [url=http://necromancergames.yuku.com/reply/169738/t/1st-Edition-AD-amp-D.html#reply-169738]your Cleric is typically the best ambush-detector in the party[/url]). C&C's position as the "middle road" between the editions is its great strength and its great weakness. Those who love it for that "middle way" quality find it perfect for their needs, but it takes fire from those who like WotC-style D&D for being too much like the old editions, and it takes fire from those who like TSR-style D&D for the modern elements that throw it off track from being truly like old school D&D. After I played it for a while, I found too many little things that all added up to it not feeling right to me. What I really wanted was old-school TSR D&D, and C&C was closer to that, but didn't quite get me there -- too many little differences (sometimes with larger-than-expected effects) that added up. (I still had fun with C&C -- I'm not saying it's a bad game. But again, if you *really* want 1e feel, run 1e.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for the Old School: Tell my group what to play
Top