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Looking for the system with in-battle character progression
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<blockquote data-quote="Umbran" data-source="post: 8247816" data-attributes="member: 177"><p>Leveling up, in terms of <em>permanent</em> change in power level, that's not common. I don't know if I can name any currently in print.</p><p></p><p>But access to greater ability as a fight goes on, yes.</p><p></p><p>This is seen in the new Sentinels Comics RPG - both a character, and the scene the character is in have a GYRO (Green, Yellow, Red, Out) Condition track. As the PC takes damage, or the scene gets tense, they move from green to yellow and so on - and at each stage, new character abilities become available. So, often the character's top abilities are only available when they are up against the wall, and they have to pull out the stops to succeed.</p><p></p><p>Some other games (like Fate, and Cortex) allow characters to build up advantages over the course of play, allowing you to cash them in for major bonuses later in play - a conflict often progresses with only slight damage being done, until the as the PCs build these up, and then hand them off to a character for a massive final blow on the enemy.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8247816, member: 177"] Leveling up, in terms of [I]permanent[/I] change in power level, that's not common. I don't know if I can name any currently in print. But access to greater ability as a fight goes on, yes. This is seen in the new Sentinels Comics RPG - both a character, and the scene the character is in have a GYRO (Green, Yellow, Red, Out) Condition track. As the PC takes damage, or the scene gets tense, they move from green to yellow and so on - and at each stage, new character abilities become available. So, often the character's top abilities are only available when they are up against the wall, and they have to pull out the stops to succeed. Some other games (like Fate, and Cortex) allow characters to build up advantages over the course of play, allowing you to cash them in for major bonuses later in play - a conflict often progresses with only slight damage being done, until the as the PCs build these up, and then hand them off to a character for a massive final blow on the enemy. [/QUOTE]
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Looking for the system with in-battle character progression
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