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<blockquote data-quote="Greenfield" data-source="post: 5658921" data-attributes="member: 6669384"><p>The fact is, the spell allows the caster to create a "stone" fortress or similar fortified structure. Most night encounters can still be effectively excluded. And walls that are Force constructs exclude non-corporeal undead and any astral or ethereal intruders. We've even discussed using it to create a <em>structure</em> that was a boat or a wagon. (The verdict was a resounding "no" from everyone involved, including the caster who suggested it.)</p><p></p><p>Now, if the lower level version specified soft structures (wood or cloth), maybe. But there's already a spell progression that leads up to <em>Magnificent Mansion</em>. The various <em>Secure Shelter</em> and <em>Hut</em> spells do that job.</p><p></p><p>Story wise it's nice to be able to make something that fits the scenery. Be it a nomads tent, a stone keep or a comfortable inn, it's all there in the one spell, and that aspect adds a value all its own, above and beyond the simple utility of food and shelter. (Note that the character in our campaign who's most likely to choose it will almost always use it to throw a party. He's just like that.)</p><p></p><p>If you saw the movie <em>Stardust</em>, you saw the evil witch cast what was essentially this spell to create an Inn at a crossroads. (Her version had no servants, but so what.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5658921, member: 6669384"] The fact is, the spell allows the caster to create a "stone" fortress or similar fortified structure. Most night encounters can still be effectively excluded. And walls that are Force constructs exclude non-corporeal undead and any astral or ethereal intruders. We've even discussed using it to create a [I]structure[/I] that was a boat or a wagon. (The verdict was a resounding "no" from everyone involved, including the caster who suggested it.) Now, if the lower level version specified soft structures (wood or cloth), maybe. But there's already a spell progression that leads up to [I]Magnificent Mansion[/I]. The various [I]Secure Shelter[/I] and [I]Hut[/I] spells do that job. Story wise it's nice to be able to make something that fits the scenery. Be it a nomads tent, a stone keep or a comfortable inn, it's all there in the one spell, and that aspect adds a value all its own, above and beyond the simple utility of food and shelter. (Note that the character in our campaign who's most likely to choose it will almost always use it to throw a party. He's just like that.) If you saw the movie [I]Stardust[/I], you saw the evil witch cast what was essentially this spell to create an Inn at a crossroads. (Her version had no servants, but so what.) [/QUOTE]
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