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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Looking for thoughts on my kitbashed 4E
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<blockquote data-quote="Tony Vargas" data-source="post: 7231793" data-attributes="member: 996"><p>Oh, so sorry. </p><p>;( </p><p>j/k Sure.</p><p>There were some baroque flourishes in 4e that added needless complexity - if I can indulge in conspiracy theory for a sec, perhaps in service to killing the OGL and making a game that'd be DDI-dependent to capture MMO-like income streams - and what seemed, from the beginning, like obvious ways to consolidate them.</p><p></p><p>For instance, while Roles and Sources were both clearly rooted in the traditional Fighter, Cleric & Magic User (Martial, Divine, & Arcane Sources; Striker/Defender, Leader, & Controller/Striker Roles), they were folded out into a Source/Role Matrix with Classes as the elements. Mapping class to source and role to build might have worked better. A Source/Class could thus have it's own list of powers, and each Build/Role bring it's own features that color those powers. </p><p></p><p>So you could have:</p><p></p><p>The Fighter class (Martial), with the Knight (Defender), Rogue (Striker), Warlord (leader), and Ranger (controller) as builds - to re-cycle existing class/sub-class names. I think you could do a lot better than Ranger as a controller, for instance, a Martial-Arts/Fencing 'Master,' for instance.</p><p></p><p>The Wizard class (Arcane), with Swordmage (Defender), Sorcerer (Striker), Artificer (Leader) and Mage (controller) as builds.</p><p></p><p>The Cleric class (Divine), with Paladin (Defender), Avenger (Striker), Priest (Leader) and Invoker (controller) as builds.</p><p></p><p>You could have even more builds to cover 5th-wheel classes like the Monk (Martial) or Bard (Arcane), or to put different spins on roles, like a Warlock (Arcane single-target-hard-control build), Slayer (high-STR martial striker build).</p><p></p><p>New classes would have to encompass a whole Source - Psionics, Primal, Shadow, Elemental, etc...</p><p></p><p>But, more basically, you could also just have the the core 3 (or 4 if you must have the effing Thief) original classes. Fighter (Martial Defender), Cleric (Divine Leader), Wizard (Arcane Controller), & Thief (Martial Striker). That covers all the roles & the main sources, and the 4 traditional classes. The Cleric & Wizard could share spell lists, and the Fighter & Thief maneuver lists. Except for being comparatively balanced, it'd feel a lot like traditional D&D.</p><p></p><p> Sounds like much more, but more rewarding work, to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7231793, member: 996"] Oh, so sorry. ;( j/k Sure. There were some baroque flourishes in 4e that added needless complexity - if I can indulge in conspiracy theory for a sec, perhaps in service to killing the OGL and making a game that'd be DDI-dependent to capture MMO-like income streams - and what seemed, from the beginning, like obvious ways to consolidate them. For instance, while Roles and Sources were both clearly rooted in the traditional Fighter, Cleric & Magic User (Martial, Divine, & Arcane Sources; Striker/Defender, Leader, & Controller/Striker Roles), they were folded out into a Source/Role Matrix with Classes as the elements. Mapping class to source and role to build might have worked better. A Source/Class could thus have it's own list of powers, and each Build/Role bring it's own features that color those powers. So you could have: The Fighter class (Martial), with the Knight (Defender), Rogue (Striker), Warlord (leader), and Ranger (controller) as builds - to re-cycle existing class/sub-class names. I think you could do a lot better than Ranger as a controller, for instance, a Martial-Arts/Fencing 'Master,' for instance. The Wizard class (Arcane), with Swordmage (Defender), Sorcerer (Striker), Artificer (Leader) and Mage (controller) as builds. The Cleric class (Divine), with Paladin (Defender), Avenger (Striker), Priest (Leader) and Invoker (controller) as builds. You could have even more builds to cover 5th-wheel classes like the Monk (Martial) or Bard (Arcane), or to put different spins on roles, like a Warlock (Arcane single-target-hard-control build), Slayer (high-STR martial striker build). New classes would have to encompass a whole Source - Psionics, Primal, Shadow, Elemental, etc... But, more basically, you could also just have the the core 3 (or 4 if you must have the effing Thief) original classes. Fighter (Martial Defender), Cleric (Divine Leader), Wizard (Arcane Controller), & Thief (Martial Striker). That covers all the roles & the main sources, and the 4 traditional classes. The Cleric & Wizard could share spell lists, and the Fighter & Thief maneuver lists. Except for being comparatively balanced, it'd feel a lot like traditional D&D. Sounds like much more, but more rewarding work, to me. ;) [/QUOTE]
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