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Looking for thoughts on my kitbashed 4E
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<blockquote data-quote="Garthanos" data-source="post: 7235364" data-attributes="member: 82504"><p>Bingo...that is why I do not recommend a singular strong association. For me genre is loosely a an amalgam of things not just core game, but rather also Garme World / Player Choices</p><p></p><p></p><p></p><p>Ah but you remember the game is actually rarely realistic. Regardless of that</p><p></p><p>What if I want to be like the Samurai in huge amounts of fantasy who run around with no armor ... and my buddy wants to be the samurai with two swords (the original two sword wielding hero was a Samurai - even though he was realistically just an advocate of ambidextrous training) and my other one wants to be the ultimate horseman archer samurai and my other buddy wants to be the samurai who like the historic Mulan was an extremely inspiring leader.</p><p></p><p>In 4e I could easily build a Samurai as anything from a Fighter as you mention to Ranger to Paladin to Avenger to Monk and possibly others as well not to mention Hybriding and multiclassing... how many subclass samurai are we going to be constructing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I find it constraining to pretend the classes are more than generic archetypes of hero... mundane folk are in the monster manual not the players handbook. And even those archetypes in the players handbook shouldnt be locked down by assuming so much about the DMs game world.</p><p></p><p>For me the Samurai or Justiciars and Dragon Masters and Death Seers all exist in my game world but they arent necessarily classes or even best represented by 1 class - I find the class or class hybrids or multiclass mash up which fit the player and gameworld concept and we go with that.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7235364, member: 82504"] Bingo...that is why I do not recommend a singular strong association. For me genre is loosely a an amalgam of things not just core game, but rather also Garme World / Player Choices Ah but you remember the game is actually rarely realistic. Regardless of that What if I want to be like the Samurai in huge amounts of fantasy who run around with no armor ... and my buddy wants to be the samurai with two swords (the original two sword wielding hero was a Samurai - even though he was realistically just an advocate of ambidextrous training) and my other one wants to be the ultimate horseman archer samurai and my other buddy wants to be the samurai who like the historic Mulan was an extremely inspiring leader. In 4e I could easily build a Samurai as anything from a Fighter as you mention to Ranger to Paladin to Avenger to Monk and possibly others as well not to mention Hybriding and multiclassing... how many subclass samurai are we going to be constructing ;) I find it constraining to pretend the classes are more than generic archetypes of hero... mundane folk are in the monster manual not the players handbook. And even those archetypes in the players handbook shouldnt be locked down by assuming so much about the DMs game world. For me the Samurai or Justiciars and Dragon Masters and Death Seers all exist in my game world but they arent necessarily classes or even best represented by 1 class - I find the class or class hybrids or multiclass mash up which fit the player and gameworld concept and we go with that. [/QUOTE]
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