Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Looking for thoughts on my kitbashed 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7240160" data-attributes="member: 82106"><p>First I'd point out that NOTHING in Tolkien hints at arcane wizardry, Gandalf is a Maiar, a spirit-being constructed whole cloth by Ea itself, infused with a kind of life by the 'Secret Flame' and sent down into Varda to carry out Ea's will. While knowledge is certainly useful to Gandalf it isn't the SOURCE of his power by any means. </p><p></p><p>While Rowling's wizards certainly partake of much book learning and lore, they also have inherent magical prowess, without which one is nothing but a 'muggle'. Nor do they even control the types of magic which they can wield, this appears to be a matter of character and inheritance. At best book learning in this particular world seems to hone one's powers, focus them, and provide one with lore which can direct a character's overall efforts in different directions.</p><p></p><p>I wouldn't say the traditions of Crowley and Theosophy are those of 'a few centuries ago', they are thoroughly constructs of the late 19th and early 20th Centuries. Certainly Crowley, etc. drew on material of earlier times and built their systems out of bits and pieces of medieval alchemy, Kabalism, etc. but it is thoroughly their own. Admittedly, post-medieval magical traditions have been infused with a degree of scientific sensibility, so maybe there's some truth to the idea that this made an impression on Vance and others.</p><p></p><p>Certainly its hard to say that Vance didn't espouse an idea of book learning. However I would note that his tone is very disparaging of that very learning, his wizards seem to primarily rely on ancient artifacts and higher beings for their real power, and they actually have virtually NO understanding of the magic they wield, simply regurgitating ancient spell formulae which they have memorized. It is virtually unknown for a Dying Earth wizard to actually create an original work of magic. They are less book learned than facile at picking through ancient debris and making use of what they find.</p><p></p><p></p><p></p><p>Sure, but that isn't really a workable approach, certainly not in a 4e-based game. I DO think rituals are underrated in general, and I made a wizard once who actually exploited them heavily to some pretty interesting effect, but what would you do in combat? I think you'd at least have to allow for some sort of system of enchanting objects with temporary effects. This might actually work reasonably well though. At each short rest the wizard picks from the effects he's learned about and instantiates a couple of them as usable powers. Instead of A/E/D you'd have maybe some sort of slotted setup, so you could pick a couple of E's, or one D, and you could pretty much always get an A, though if you eschewed it you might pick say a D and an E instead. Utility powers in this kind of system wouldn't need to really exist, you could perhaps just always have a couple of 'instantiated' utilities of whatever sort you want, with the number increasing by levels or something.</p><p></p><p>Anyway, its a thought...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7240160, member: 82106"] First I'd point out that NOTHING in Tolkien hints at arcane wizardry, Gandalf is a Maiar, a spirit-being constructed whole cloth by Ea itself, infused with a kind of life by the 'Secret Flame' and sent down into Varda to carry out Ea's will. While knowledge is certainly useful to Gandalf it isn't the SOURCE of his power by any means. While Rowling's wizards certainly partake of much book learning and lore, they also have inherent magical prowess, without which one is nothing but a 'muggle'. Nor do they even control the types of magic which they can wield, this appears to be a matter of character and inheritance. At best book learning in this particular world seems to hone one's powers, focus them, and provide one with lore which can direct a character's overall efforts in different directions. I wouldn't say the traditions of Crowley and Theosophy are those of 'a few centuries ago', they are thoroughly constructs of the late 19th and early 20th Centuries. Certainly Crowley, etc. drew on material of earlier times and built their systems out of bits and pieces of medieval alchemy, Kabalism, etc. but it is thoroughly their own. Admittedly, post-medieval magical traditions have been infused with a degree of scientific sensibility, so maybe there's some truth to the idea that this made an impression on Vance and others. Certainly its hard to say that Vance didn't espouse an idea of book learning. However I would note that his tone is very disparaging of that very learning, his wizards seem to primarily rely on ancient artifacts and higher beings for their real power, and they actually have virtually NO understanding of the magic they wield, simply regurgitating ancient spell formulae which they have memorized. It is virtually unknown for a Dying Earth wizard to actually create an original work of magic. They are less book learned than facile at picking through ancient debris and making use of what they find. Sure, but that isn't really a workable approach, certainly not in a 4e-based game. I DO think rituals are underrated in general, and I made a wizard once who actually exploited them heavily to some pretty interesting effect, but what would you do in combat? I think you'd at least have to allow for some sort of system of enchanting objects with temporary effects. This might actually work reasonably well though. At each short rest the wizard picks from the effects he's learned about and instantiates a couple of them as usable powers. Instead of A/E/D you'd have maybe some sort of slotted setup, so you could pick a couple of E's, or one D, and you could pretty much always get an A, though if you eschewed it you might pick say a D and an E instead. Utility powers in this kind of system wouldn't need to really exist, you could perhaps just always have a couple of 'instantiated' utilities of whatever sort you want, with the number increasing by levels or something. Anyway, its a thought... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Looking for thoughts on my kitbashed 4E
Top