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D&D Older Editions
Looking for thoughts on my kitbashed 4E
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<blockquote data-quote="Tony Vargas" data-source="post: 7246443" data-attributes="member: 996"><p>It's fairly straightforward, is a feat the same in kind as an ordinary feat? It's natural. For instance, you can break a rock with a hammer, or jump up onto a table. So jumping-over/breaking-through a castle wall? Not supernatural. Superhuman, sure, but not supernatural. 'Dematerializing' and walking through a castle wall, OTOH? Supernatural. Levetating a match stick, supernatural, though hardly on a super-human scale, anyone can lift a matchstick. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> Elemental didn't get any classes, it got a bunch of Themes and some feats. Ki could work beautifully that way, I think.</p><p></p><p></p><p></p><p> Perhaps un-intuitively, it opens up more opportunity for many different, flavorful, unique /characters/. </p><p></p><p>If every variation on a mounted-warrior demands it's own class, then if the game has the Cavalier, you can't play a Samurai, a Mongol, a Rider of Rohan or anything else that sits on a mount in combat without getting a new class made. In turn, that bloats the game, fuels power creep, and locks down cool stuff to define one of those excess classes into something like uniqueness, thus depriving other, similar concepts of that cool stuff. </p><p></p><p>It's prettymuch the way D&D has always done it, and prettymuch the worst way to do it.</p><p></p><p>(Yeah, I know, "tell us how you really feel...") <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p> Yep, there's vanishingly little solid history on the Celts. I was into Celtic Mythology back in the early 80s (yeah, before it was cool! it was briefly cool... no really, it was ....). There's what the Romans wrote from their very biased perspective, there's legends medieval monks wrote down from there's, there's archaeological evidence, and there's the Druid revivalists of the 18th & 19th centuries, and neo-Paganism. </p><p></p><p>But, what there is does point at something between animism and polytheism. FWIW. I'd never noticed the parallel with Shinto before, that's kinda cool....</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7246443, member: 996"] It's fairly straightforward, is a feat the same in kind as an ordinary feat? It's natural. For instance, you can break a rock with a hammer, or jump up onto a table. So jumping-over/breaking-through a castle wall? Not supernatural. Superhuman, sure, but not supernatural. 'Dematerializing' and walking through a castle wall, OTOH? Supernatural. Levetating a match stick, supernatural, though hardly on a super-human scale, anyone can lift a matchstick. ;) Elemental didn't get any classes, it got a bunch of Themes and some feats. Ki could work beautifully that way, I think. Perhaps un-intuitively, it opens up more opportunity for many different, flavorful, unique /characters/. If every variation on a mounted-warrior demands it's own class, then if the game has the Cavalier, you can't play a Samurai, a Mongol, a Rider of Rohan or anything else that sits on a mount in combat without getting a new class made. In turn, that bloats the game, fuels power creep, and locks down cool stuff to define one of those excess classes into something like uniqueness, thus depriving other, similar concepts of that cool stuff. It's prettymuch the way D&D has always done it, and prettymuch the worst way to do it. (Yeah, I know, "tell us how you really feel...") ;) Yep, there's vanishingly little solid history on the Celts. I was into Celtic Mythology back in the early 80s (yeah, before it was cool! it was briefly cool... no really, it was ....). There's what the Romans wrote from their very biased perspective, there's legends medieval monks wrote down from there's, there's archaeological evidence, and there's the Druid revivalists of the 18th & 19th centuries, and neo-Paganism. But, what there is does point at something between animism and polytheism. FWIW. I'd never noticed the parallel with Shinto before, that's kinda cool.... [/QUOTE]
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