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Looking for tips for upcoming aquatic campaign
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<blockquote data-quote="gamerprinter" data-source="post: 6662655" data-attributes="member: 50895"><p>Most adventures (anywhere) that might see days without encounters nor the need for some activity other than piloting a ship, can be hand-waved away (you travel for 4 days without incident is all that need be stated as the players don't need to busy themselves for 4 actual days of non-events.), though you might roll for random encounters during each day to create events where none were planned to break that up. This situation can occur overland, in the underdark, at sea, really anywhere - this is not exclusively an "at sea" problem.</p><p></p><p></p><p></p><p>Not all of us are so sheltered. There are millions of people who live along coastal regions and islands who might be a little more aware than simply going to the beach as their ocean experience, thousands of others serve in various navies, or work on oil rigs, merchant shipping, etc. Not everyone is unknowing of what being at sea is really like, in addition to the many movies and documentaries about sealife and the oceans itself - it doesn't take much reseach to learn this. I have never spent more than a few days on a ship at sea, nor have ever been in a submarine, yet I still have a very good idea of what to expect on a long sea voyage.</p><p></p><p>If the long periods of travel across featureless and encounterless ocean is hand-waved, and the only day's spent actually roleplaying is in the hour or moments prior to an encounter of some kind, then adventuring at sea feels no different than any other adventure. If the point of a given ocean campaign is "hexploration" of an unknown sea, then there might be more extensive periods of inactivity - slowing adventuring down a bit, that's one thing, but most adventures at sea involves leaving one port, moving a week at sea to some destination. If there are two planned encounters during that 1 week at sea, and no random monsters, then the only time spent actively doing something in play, only occurs in the time frame of the actual encounters. Playing that way, I doubt players will experience the boredom, you state. Few tables I know of roleplay ever minute nor every hour of a week long journey with no encounters.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6662655, member: 50895"] Most adventures (anywhere) that might see days without encounters nor the need for some activity other than piloting a ship, can be hand-waved away (you travel for 4 days without incident is all that need be stated as the players don't need to busy themselves for 4 actual days of non-events.), though you might roll for random encounters during each day to create events where none were planned to break that up. This situation can occur overland, in the underdark, at sea, really anywhere - this is not exclusively an "at sea" problem. Not all of us are so sheltered. There are millions of people who live along coastal regions and islands who might be a little more aware than simply going to the beach as their ocean experience, thousands of others serve in various navies, or work on oil rigs, merchant shipping, etc. Not everyone is unknowing of what being at sea is really like, in addition to the many movies and documentaries about sealife and the oceans itself - it doesn't take much reseach to learn this. I have never spent more than a few days on a ship at sea, nor have ever been in a submarine, yet I still have a very good idea of what to expect on a long sea voyage. If the long periods of travel across featureless and encounterless ocean is hand-waved, and the only day's spent actually roleplaying is in the hour or moments prior to an encounter of some kind, then adventuring at sea feels no different than any other adventure. If the point of a given ocean campaign is "hexploration" of an unknown sea, then there might be more extensive periods of inactivity - slowing adventuring down a bit, that's one thing, but most adventures at sea involves leaving one port, moving a week at sea to some destination. If there are two planned encounters during that 1 week at sea, and no random monsters, then the only time spent actively doing something in play, only occurs in the time frame of the actual encounters. Playing that way, I doubt players will experience the boredom, you state. Few tables I know of roleplay ever minute nor every hour of a week long journey with no encounters. [/QUOTE]
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