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*Dungeons & Dragons
Looking for tips for upcoming aquatic campaign
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<blockquote data-quote="Nytmare" data-source="post: 6663173" data-attributes="member: 55178"><p>My post was not a critique or comment on how you or any other person must run their games, it was a word of warning for Chimeric to not fall into the pitfall the handful of games I had been in seemed to find of their own accord. </p><p></p><p>I know that there are worlds of people who spend time working and living on and in the water, and that many of those people play and/or run underwater campaigns. I wasn't trying to insult anyone by pointing out that the games I had been in were off the mark. At the time I had watched a decade or two of PBS nature documentaries and had maybe a SCUBA lesson or two under my belt; my DMs obviously hadn't. It wasn't that there were long boring explorations of emptiness, and it wasn't that they weren't descriptive; they pictured the world that we were playing in as a flat, featureless, wet and blue wasteland. It's the same as how DMs who have never really spent any time in a cave tend to describe them more as rock walled hallways with dirt floors.</p><p></p><p>Even if a person doesn't have the real life experiences, it's far easier to get a hold of <a href="https://www.google.com/search?biw=1680&bih=892&tbm=isch&q=underwater+fantasy+landscape&revid=1893123791&sa=X&ei=_fqiVZDmNMbboAT94KWIAQ&ved=0CCIQ1QIoAQ" target="_blank">exciting art work</a>, and harder to ignore the smorgasbord of underwater CGI extravaganzas that exist now; but what I had been trying to do was urge him to do that research, not tell him that he was doomed for failure.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6663173, member: 55178"] My post was not a critique or comment on how you or any other person must run their games, it was a word of warning for Chimeric to not fall into the pitfall the handful of games I had been in seemed to find of their own accord. I know that there are worlds of people who spend time working and living on and in the water, and that many of those people play and/or run underwater campaigns. I wasn't trying to insult anyone by pointing out that the games I had been in were off the mark. At the time I had watched a decade or two of PBS nature documentaries and had maybe a SCUBA lesson or two under my belt; my DMs obviously hadn't. It wasn't that there were long boring explorations of emptiness, and it wasn't that they weren't descriptive; they pictured the world that we were playing in as a flat, featureless, wet and blue wasteland. It's the same as how DMs who have never really spent any time in a cave tend to describe them more as rock walled hallways with dirt floors. Even if a person doesn't have the real life experiences, it's far easier to get a hold of [url=https://www.google.com/search?biw=1680&bih=892&tbm=isch&q=underwater+fantasy+landscape&revid=1893123791&sa=X&ei=_fqiVZDmNMbboAT94KWIAQ&ved=0CCIQ1QIoAQ]exciting art work[/url], and harder to ignore the smorgasbord of underwater CGI extravaganzas that exist now; but what I had been trying to do was urge him to do that research, not tell him that he was doomed for failure. [/QUOTE]
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Looking for tips for upcoming aquatic campaign
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