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Looking for tips from Frank and other powerbuilders--wood elf
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<blockquote data-quote="FrankTrollman" data-source="post: 1143830" data-attributes="member: 14225"><p>Hide in Plain Sight doesn't <em>do</em> anything. If you can make the -20 penalty to hide <em>after</em> your attack, you can make the Hide check at -20 to stay hidden <em>during</em> your attack. Yes, the example really is still -20 to hide while running or <em>charging</em>. All charges include an attack, so every time you attack someone the Hide penalty is <em>at most</em> -20. If you can't make that roll, HiPS does nothing, and if you can make that roll you were never spotted in the first place and don't need HiPS. It's a cool flavor ability, but it doesn't actually have any game effect - so don't bother taking a class level to get it unless it comes with a free sneak attack die or something.</p><p></p><p></p><p></p><p>If Knockdown isn't available, it sounds like you don't have access to Sword and Fist - and by extension to other Splat Books. If indeed you can't use the PrCs from the class books - I don't think that there's much that you can qualify for by the simple expedient of not many classes being <em>available</em>. In the DMG, the only PrC which are worth a crap for a non-spellcaster are the Horizon Walker and the Blackguard. Since I don't think you plan on being hideously evil, that pretty much leaves the Horizon Walker all alone.</p><p></p><p>The Horizon Walker is pretty decent. The Planar Masteries specifically say that you don't need to be on the right kind of plane to use them - and the ability to D-Door at will is very nice when you can finally get it (which will be at like level 11 or 12). Further, the immunity to Blasphemy from Aligned Mastery is also extremely good (BTW, I wouldn't wipe myself with Cold resistance 20 at 14th level - so you won't complete this class).</p><p></p><p></p><p></p><p>OK: the rules say that you can have more than one creature, and more than one object, and have them do whatever you want. The creatures who are perceiving it do not get a saving throw until they touch one of the images or search an area with an image in it (which has a range of 10 feet and is a standard action).</p><p></p><p>Meanwhile, creatures presented with incontrovertable proof automatically see through it.</p><p></p><p>So you can create a hedge that obscures all vision around the party which has giant tentacles on the inside which pop harmlessly through the eyes of your friends - revealing it to be false and allowing your compatriots to fire out without suffering concealment. Essentially a 1st level spell can make your whole party win an archery duel because your enemies are "firing blind" and your party gets +2 to-hit and ignores dex bonuses when firing.</p><p></p><p>Or you can "supplement" your party with about 30 "friends", and the enemies won't get a save until they start wasting attacks on figments.</p><p></p><p>Images are completely versatile and about as powerful as your creativity.</p><p></p><p></p><p></p><p>Unfortunately, unless we abuse the Sleight of Hand rules, you are going to need to drop the bow <em>anyway</em>. Quickdraw does not say that it speeds up your ability to put your bow away, and thus it doesn't. That's not a huge problem, as you usually won't be switching <em>to</em> a bow unless you are not threatened, and picking up an item is still a move action. So dropping your bow is usually not a big deal.</p><p></p><p></p><p></p><p>I'm not quite getting this. With only one level of Ranger you aren't getting the Ranger feat. You are ultimately going to want both the Endurance and the Rapid Shot which come from levels two and three. That can wait, but it does mean that you won't be doing Horizon Walker until level 11.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1143830, member: 14225"] Hide in Plain Sight doesn't [i]do[/i] anything. If you can make the -20 penalty to hide [i]after[/i] your attack, you can make the Hide check at -20 to stay hidden [i]during[/i] your attack. Yes, the example really is still -20 to hide while running or [i]charging[/i]. All charges include an attack, so every time you attack someone the Hide penalty is [i]at most[/i] -20. If you can't make that roll, HiPS does nothing, and if you can make that roll you were never spotted in the first place and don't need HiPS. It's a cool flavor ability, but it doesn't actually have any game effect - so don't bother taking a class level to get it unless it comes with a free sneak attack die or something. If Knockdown isn't available, it sounds like you don't have access to Sword and Fist - and by extension to other Splat Books. If indeed you can't use the PrCs from the class books - I don't think that there's much that you can qualify for by the simple expedient of not many classes being [i]available[/i]. In the DMG, the only PrC which are worth a crap for a non-spellcaster are the Horizon Walker and the Blackguard. Since I don't think you plan on being hideously evil, that pretty much leaves the Horizon Walker all alone. The Horizon Walker is pretty decent. The Planar Masteries specifically say that you don't need to be on the right kind of plane to use them - and the ability to D-Door at will is very nice when you can finally get it (which will be at like level 11 or 12). Further, the immunity to Blasphemy from Aligned Mastery is also extremely good (BTW, I wouldn't wipe myself with Cold resistance 20 at 14th level - so you won't complete this class). OK: the rules say that you can have more than one creature, and more than one object, and have them do whatever you want. The creatures who are perceiving it do not get a saving throw until they touch one of the images or search an area with an image in it (which has a range of 10 feet and is a standard action). Meanwhile, creatures presented with incontrovertable proof automatically see through it. So you can create a hedge that obscures all vision around the party which has giant tentacles on the inside which pop harmlessly through the eyes of your friends - revealing it to be false and allowing your compatriots to fire out without suffering concealment. Essentially a 1st level spell can make your whole party win an archery duel because your enemies are "firing blind" and your party gets +2 to-hit and ignores dex bonuses when firing. Or you can "supplement" your party with about 30 "friends", and the enemies won't get a save until they start wasting attacks on figments. Images are completely versatile and about as powerful as your creativity. Unfortunately, unless we abuse the Sleight of Hand rules, you are going to need to drop the bow [i]anyway[/i]. Quickdraw does not say that it speeds up your ability to put your bow away, and thus it doesn't. That's not a huge problem, as you usually won't be switching [i]to[/i] a bow unless you are not threatened, and picking up an item is still a move action. So dropping your bow is usually not a big deal. I'm not quite getting this. With only one level of Ranger you aren't getting the Ranger feat. You are ultimately going to want both the Endurance and the Rapid Shot which come from levels two and three. That can wait, but it does mean that you won't be doing Horizon Walker until level 11. -Frank [/QUOTE]
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