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<blockquote data-quote="Voadam" data-source="post: 3339177" data-attributes="member: 2209"><p>Skeleton </p><p>Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. </p><p></p><p>A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed. </p><p></p><p>Creating A Skeleton</p><p>"Skeleton" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). </p><p></p><p>Size and Type</p><p>The creature’s type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here. </p><p></p><p>Hit Dice</p><p>Drop any Hit Dice gained from class levels (to a minimum of 1) and raise remaining Hit Dice to d12s. If the creature has more than 20 Hit Dice, it can’t be made into a skeleton by the animate dead spell. </p><p></p><p>Speed</p><p>Winged skeletons can’t use their wings to fly. If the base creature flew magically, so can the skeleton. </p><p></p><p>Skeleton Size Natural Armor Bonus </p><p>Tiny or smaller +0 </p><p>Small +1 </p><p>Medium or Large +2 </p><p>Huge +3 </p><p>Gargantuan +6 </p><p>Colossal +10 </p><p>Armor Class</p><p>Natural armor bonus changes to a number based on the skeleton’s size: </p><p></p><p>Attacks</p><p>A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to ½ its Hit Dice. </p><p></p><p>Skeleton Size Claw Damage </p><p>Diminutive or Fine 1 </p><p>Tiny 1d2 </p><p>Small 1d3 </p><p>Medium 1d4 </p><p>Large 1d6 </p><p>Huge 1d8 </p><p>Gargantuan 2d6 </p><p>Colossal 2d8 </p><p>Hit Dice Challenge Rating </p><p>½ 1/6 </p><p>1 1/3 </p><p>2-3 1 </p><p>4-5 2 </p><p>6-7 3 </p><p>8-9 4 </p><p>10-11 5 </p><p>12-14 6 </p><p>15-17 7 </p><p>18-20 8 </p><p>Damage</p><p>Natural and manufactured weapons deal damage normally. A claw attack deals damage depending on the skeleton’s size. (If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it’s better.) </p><p></p><p>Special Attacks</p><p>A skeleton retains none of the base creature’s special attacks. </p><p></p><p>Special Qualities</p><p>A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A skeleton gains the following special qualities. </p><p></p><p>Immunity to Cold (Ex)</p><p>Skeletons are not affected by cold. </p><p></p><p>Damage Reduction (Ex)</p><p>A skeleton has damage deduction 5/bludgeoning. Skeletons lack flesh or internal organs. </p><p></p><p>Saves</p><p>Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2. </p><p></p><p>Abilities</p><p>A skeleton’s Dexterity increases by +2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1. </p><p></p><p>Skills</p><p>A skeleton has no skills. </p><p></p><p>Feats</p><p>A skeleton loses all feats of the base creature and gains Improved Initiative. </p><p></p><p>Environment</p><p>Any, usually same as base creature. </p><p></p><p>Organization</p><p>Any. </p><p></p><p>Challenge Rating</p><p>Depends on Hit Dice. See table. </p><p></p><p>Treasure</p><p>None. </p><p></p><p>Alignment</p><p>Always neutral evil. </p><p></p><p>Advancement</p><p>As base creature (or — if the base creature advances by character class). </p><p></p><p>Level Adjustment</p><p>None. </p><p></p><p></p><p></p><p>Zombie </p><p>Zombies are corpses reanimated through dark and sinister magic. </p><p></p><p>Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple. </p><p></p><p>Creating A Zombie</p><p>"Zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). </p><p></p><p>Size and Type</p><p>The creature’s type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here. </p><p></p><p>Hit Dice</p><p>Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell. </p><p></p><p>Speed</p><p>If the base creature can fly, its maneuverability rating drops to clumsy. </p><p></p><p>Zombie Size Natural Armor Bonus </p><p>Tiny or smaller +0 </p><p>Small +1 </p><p>Medium +2 </p><p>Large +3 </p><p>Huge +4 </p><p>Gargantuan +7 </p><p>Colossal +11 </p><p>Armor Class</p><p>Natural armor bonus increases by a number based on the zombie’s size: </p><p></p><p>Base Attack</p><p>A zombie has a base attack bonus equal to ½ its Hit Dice. </p><p></p><p>Attacks</p><p>A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A zombie also gains a slam attack. </p><p></p><p>Zombie Size Slam Damage </p><p>Fine 1 </p><p>Diminutive 1d2 </p><p>Tiny 1d3 </p><p>Small 1d4 </p><p>Medium 1d6 </p><p>Large 1d8 </p><p>Huge 2d6 </p><p>Gargantuan 2d8 </p><p>Colossal 4d6 </p><p>Damage</p><p>Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the zombie’s size. (Use the base creature’s slam damage if it’s better.) </p><p></p><p>Special Attacks</p><p>A zombie retains none of the base creature’s special attacks. </p><p></p><p>Special Qualities</p><p>A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality. </p><p></p><p>Damage Reduction (Ex)</p><p>A zombie has damage reduction 5/slashing. Zombies are lumbering masses of flesh. </p><p></p><p>Single Actions Only (Ex)</p><p>Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge. </p><p></p><p>Saves</p><p>Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2. </p><p></p><p>Abilities</p><p>A zombie’s Strength increases by +2, its Dexterity decreases by 2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1. </p><p></p><p>Skills</p><p>A zombie has no skills. </p><p></p><p>Feats</p><p>A zombie loses all feats of the base creature and gains Toughness. </p><p></p><p>Environment</p><p>Any land and underground. </p><p></p><p>Organization</p><p>Any. </p><p></p><p>Hit Dice Challenge Rating </p><p>½ 1/8 </p><p>1 ¼ </p><p>2 ½ </p><p>4 1 </p><p>6 2 </p><p>8-10 3 </p><p>12-14 4 </p><p>15-16 5 </p><p>18-20 6 </p><p>Challenge Rating</p><p>Depends on Hit Dice, as follows: </p><p></p><p>Treasure</p><p>None. </p><p></p><p>Alignment</p><p>Always neutral evil. </p><p></p><p>Advancement</p><p>As base creature, but double Hit Dice (maximum 20), or — if the base creature advances by character class. </p><p></p><p>Level Adjustment</p><p>—.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3339177, member: 2209"] Skeleton Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed. Creating A Skeleton "Skeleton" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). Size and Type The creature’s type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here. Hit Dice Drop any Hit Dice gained from class levels (to a minimum of 1) and raise remaining Hit Dice to d12s. If the creature has more than 20 Hit Dice, it can’t be made into a skeleton by the animate dead spell. Speed Winged skeletons can’t use their wings to fly. If the base creature flew magically, so can the skeleton. Skeleton Size Natural Armor Bonus Tiny or smaller +0 Small +1 Medium or Large +2 Huge +3 Gargantuan +6 Colossal +10 Armor Class Natural armor bonus changes to a number based on the skeleton’s size: Attacks A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to ½ its Hit Dice. Skeleton Size Claw Damage Diminutive or Fine 1 Tiny 1d2 Small 1d3 Medium 1d4 Large 1d6 Huge 1d8 Gargantuan 2d6 Colossal 2d8 Hit Dice Challenge Rating ½ 1/6 1 1/3 2-3 1 4-5 2 6-7 3 8-9 4 10-11 5 12-14 6 15-17 7 18-20 8 Damage Natural and manufactured weapons deal damage normally. A claw attack deals damage depending on the skeleton’s size. (If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it’s better.) Special Attacks A skeleton retains none of the base creature’s special attacks. Special Qualities A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A skeleton gains the following special qualities. Immunity to Cold (Ex) Skeletons are not affected by cold. Damage Reduction (Ex) A skeleton has damage deduction 5/bludgeoning. Skeletons lack flesh or internal organs. Saves Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2. Abilities A skeleton’s Dexterity increases by +2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1. Skills A skeleton has no skills. Feats A skeleton loses all feats of the base creature and gains Improved Initiative. Environment Any, usually same as base creature. Organization Any. Challenge Rating Depends on Hit Dice. See table. Treasure None. Alignment Always neutral evil. Advancement As base creature (or — if the base creature advances by character class). Level Adjustment None. Zombie Zombies are corpses reanimated through dark and sinister magic. Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple. Creating A Zombie "Zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). Size and Type The creature’s type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here. Hit Dice Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell. Speed If the base creature can fly, its maneuverability rating drops to clumsy. Zombie Size Natural Armor Bonus Tiny or smaller +0 Small +1 Medium +2 Large +3 Huge +4 Gargantuan +7 Colossal +11 Armor Class Natural armor bonus increases by a number based on the zombie’s size: Base Attack A zombie has a base attack bonus equal to ½ its Hit Dice. Attacks A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A zombie also gains a slam attack. Zombie Size Slam Damage Fine 1 Diminutive 1d2 Tiny 1d3 Small 1d4 Medium 1d6 Large 1d8 Huge 2d6 Gargantuan 2d8 Colossal 4d6 Damage Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the zombie’s size. (Use the base creature’s slam damage if it’s better.) Special Attacks A zombie retains none of the base creature’s special attacks. Special Qualities A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality. Damage Reduction (Ex) A zombie has damage reduction 5/slashing. Zombies are lumbering masses of flesh. Single Actions Only (Ex) Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge. Saves Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2. Abilities A zombie’s Strength increases by +2, its Dexterity decreases by 2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1. Skills A zombie has no skills. Feats A zombie loses all feats of the base creature and gains Toughness. Environment Any land and underground. Organization Any. Hit Dice Challenge Rating ½ 1/8 1 ¼ 2 ½ 4 1 6 2 8-10 3 12-14 4 15-16 5 18-20 6 Challenge Rating Depends on Hit Dice, as follows: Treasure None. Alignment Always neutral evil. Advancement As base creature, but double Hit Dice (maximum 20), or — if the base creature advances by character class. Level Adjustment —. [/QUOTE]
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