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<blockquote data-quote="Rechan" data-source="post: 5081698" data-attributes="member: 54846"><p>I find one of the best ways to make a unique monster is to take a ye olde monster, and put it on a pedestal. Flavor it up, make it important and epic, and <em>rare</em>. After all, there was only 1 minotaur, 3 gorgons, etc. Although they don't have to be one of a kind, but if there are a limited number, it does feel special facing one.</p><p></p><p>Recently in my game I did this by creating a monster called the Sulvriksus, which was born when Vecna and Zehir's blood mingled after they battled. The beast was thus steeped in lies, but had a kernal of truth. This was represented by multiple heads that spoke lies, except for 1 which could only speak truth (and in full detail). The beast had access to Vecna's 'pool of knowledge', but itself was unintelligent. </p><p></p><p>Thus, it has a very mythological basis, and has a very unique, out-of-combat ability to answer any one question indepthly (if you choose the right head). </p><p></p><p>I then simply used a hydra to represent it mechanically. Also visually - except that the heads were almost more human-like than snake like. </p><p></p><p>Then I spruced up the process of getting the answer: The PCs had to first summon the beast by saying aloud/writing on a piece of paper a secret that only one person knows, and then that secret is lost to the person when the Sulvriksus arrives. Then, in order to determine which head was the truth telling head, a repentant confession had to be said aloud, or stuck in the mouth of a head. Either way, the lieing head(s) would wither. The Truthtelling head would need to be emersed in pure water before it could be asked the Question. </p><p></p><p>So:</p><p></p><p>Mythological Monster</p><p>Unique out-of-combat ability PCs would want</p><p>Set of specific directions required for an end-result.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5081698, member: 54846"] I find one of the best ways to make a unique monster is to take a ye olde monster, and put it on a pedestal. Flavor it up, make it important and epic, and [i]rare[/i]. After all, there was only 1 minotaur, 3 gorgons, etc. Although they don't have to be one of a kind, but if there are a limited number, it does feel special facing one. Recently in my game I did this by creating a monster called the Sulvriksus, which was born when Vecna and Zehir's blood mingled after they battled. The beast was thus steeped in lies, but had a kernal of truth. This was represented by multiple heads that spoke lies, except for 1 which could only speak truth (and in full detail). The beast had access to Vecna's 'pool of knowledge', but itself was unintelligent. Thus, it has a very mythological basis, and has a very unique, out-of-combat ability to answer any one question indepthly (if you choose the right head). I then simply used a hydra to represent it mechanically. Also visually - except that the heads were almost more human-like than snake like. Then I spruced up the process of getting the answer: The PCs had to first summon the beast by saying aloud/writing on a piece of paper a secret that only one person knows, and then that secret is lost to the person when the Sulvriksus arrives. Then, in order to determine which head was the truth telling head, a repentant confession had to be said aloud, or stuck in the mouth of a head. Either way, the lieing head(s) would wither. The Truthtelling head would need to be emersed in pure water before it could be asked the Question. So: Mythological Monster Unique out-of-combat ability PCs would want Set of specific directions required for an end-result. [/QUOTE]
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