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General Tabletop Discussion
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Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="iserith" data-source="post: 6873783" data-attributes="member: 97077"><p>The challenge here is that if you make something prohibitively costly, then it's effectively the same as banning resurrection outright which is probably the easiest option anyway. But here's another question for you: How many times have you actually seen a player choose to have his or her character resurrected? If it's rare even without the "hard consequences," then I'd suggest not fixing what ain't broken.</p><p></p><p>My games tend to be pretty brutal as well, so I do ask players to always have a backup character at the ready. And while I get a lot of my players in terms of character development and interaction, they always seem to be eager to try out another characters when their PC buys the farm. So perhaps that's another option for you - have them make cool backup characters that you write into the emergent story. When their character dies, they can pick up their backup character and play on and, in my experience, they'd rather do that than get the dead character resurrected.</p><p></p><p>It also depends on what your rules are for new characters. Do characters start at 1st level regardless of the party's average level? Do they start a few levels behind? Or do they create characters at the level where they left off? This will also factor into how attractive <em>raise dead</em> or the like is. The lower the cost in character levels to create a new one, the greater the appeal to do so.</p><p></p><p>And while you're considering "hard consequences" to encourage a particular behavior, think about the alternative: Fun incentives for <em>not</em> resurrecting the character. You may find this works better.</p></blockquote><p></p>
[QUOTE="iserith, post: 6873783, member: 97077"] The challenge here is that if you make something prohibitively costly, then it's effectively the same as banning resurrection outright which is probably the easiest option anyway. But here's another question for you: How many times have you actually seen a player choose to have his or her character resurrected? If it's rare even without the "hard consequences," then I'd suggest not fixing what ain't broken. My games tend to be pretty brutal as well, so I do ask players to always have a backup character at the ready. And while I get a lot of my players in terms of character development and interaction, they always seem to be eager to try out another characters when their PC buys the farm. So perhaps that's another option for you - have them make cool backup characters that you write into the emergent story. When their character dies, they can pick up their backup character and play on and, in my experience, they'd rather do that than get the dead character resurrected. It also depends on what your rules are for new characters. Do characters start at 1st level regardless of the party's average level? Do they start a few levels behind? Or do they create characters at the level where they left off? This will also factor into how attractive [I]raise dead[/I] or the like is. The lower the cost in character levels to create a new one, the greater the appeal to do so. And while you're considering "hard consequences" to encourage a particular behavior, think about the alternative: Fun incentives for [I]not[/I] resurrecting the character. You may find this works better. [/QUOTE]
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Looking for unique suggestions on making player resurrections punishing.
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