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General Tabletop Discussion
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Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="Taneras" data-source="post: 6873854" data-attributes="member: 6842952"><p>You're correct, its not very often that I come across this. And I guess in a sense the extreme cost is a serious hurdle early on to low level parties/characters. I misspoke and placed too much emphasis on difficulty. I should have mentioned that I was looking for more thematic suggestions to change/modify it from "bring this large bag of money (diamonds) to this dude and your friend will be alive again) to a more difficult series of hurdles for flavor sake. So I guess my request is more of flavor suggestions that are tougher than what's currently listed.</p><p></p><p>As far as new characters goes, they start 2 or 3 levels behind and lose the equipment of their original tool. We homebrewed in that death doesn't remove attunement, but I've also loosened up a tad on the magic items being rare, at least later on in the game when the party moves from fighting kobolds and goblins to giants and dragons. So in a sense if a character dies all those really cool items are locked to them and can't just be passed around - unless you bring them back via a resurrection.</p></blockquote><p></p>
[QUOTE="Taneras, post: 6873854, member: 6842952"] You're correct, its not very often that I come across this. And I guess in a sense the extreme cost is a serious hurdle early on to low level parties/characters. I misspoke and placed too much emphasis on difficulty. I should have mentioned that I was looking for more thematic suggestions to change/modify it from "bring this large bag of money (diamonds) to this dude and your friend will be alive again) to a more difficult series of hurdles for flavor sake. So I guess my request is more of flavor suggestions that are tougher than what's currently listed. As far as new characters goes, they start 2 or 3 levels behind and lose the equipment of their original tool. We homebrewed in that death doesn't remove attunement, but I've also loosened up a tad on the magic items being rare, at least later on in the game when the party moves from fighting kobolds and goblins to giants and dragons. So in a sense if a character dies all those really cool items are locked to them and can't just be passed around - unless you bring them back via a resurrection. [/QUOTE]
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Looking for unique suggestions on making player resurrections punishing.
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