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Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="feartheminotaur" data-source="post: 6873903" data-attributes="member: 6801354"><p>I assume you mean raise dead or something similar since <em>revivify</em> seems to be treated differently (no ongoing penalty).</p><p></p><p>To me an effective barrier to resurrection should be one that the players want to overcome and one that isn't mere book keeping (more money, items, etc.). The two most effective barriers I've seen over the last few years:</p><p></p><p>1. Characters must perform a service for which ever god is called upon to bring them back. The god of death and this god may negotiate what that is. The party may be involved. This was the one our 4e DM used.</p><p></p><p>2. Characters can keep their souls from being collected by death - no spell required - but only if they defeat an avatar of death (as per the Deck of Many Things). The party may join in at their own peril. This was the one used in the OotA game I played. It was pretty fun.</p><p></p><p>I've also see others I've liked less: Losing a HD for healing purposes only - so a 3rd level PC only has 2 HD to heal with; forcing the PC to only take levels in cleric or paladin or favored soul of the deity that brought them back (hated that one); and the usual -1 CON or -1 level after rez.</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6873903, member: 6801354"] I assume you mean raise dead or something similar since [I]revivify[/I] seems to be treated differently (no ongoing penalty). To me an effective barrier to resurrection should be one that the players want to overcome and one that isn't mere book keeping (more money, items, etc.). The two most effective barriers I've seen over the last few years: 1. Characters must perform a service for which ever god is called upon to bring them back. The god of death and this god may negotiate what that is. The party may be involved. This was the one our 4e DM used. 2. Characters can keep their souls from being collected by death - no spell required - but only if they defeat an avatar of death (as per the Deck of Many Things). The party may join in at their own peril. This was the one used in the OotA game I played. It was pretty fun. I've also see others I've liked less: Losing a HD for healing purposes only - so a 3rd level PC only has 2 HD to heal with; forcing the PC to only take levels in cleric or paladin or favored soul of the deity that brought them back (hated that one); and the usual -1 CON or -1 level after rez. [/QUOTE]
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