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Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="Oofta" data-source="post: 6873950" data-attributes="member: 6801845"><p>Other people have great suggestions but I'll add my 2 coppers.</p><p></p><p>My campaign is based on norse mythology, with Nifleheim roughly the equivalent of the Shadowfell. All souls go through Nifleheim on their way to their final resting place (Valhalla, Hel's realm, etc). </p><p></p><p>So revivify works pretty much like normal. The soul of the dead has not traveled very far and it's easy to reconnect to the body.</p><p></p><p>The longer someone is dead the more difficult it is to bring them back, particularly if they end up in Hel. In any case the raise dead spell does not automatically bring someone back, it merely opens a temporary portal into Nifleheim so that people can go through the portal to retrieve the soul.</p><p></p><p>So it's basically a mini-quest to raise dead. In addition, once the person comes back from the dead there may be other repercussions as other souls lost in Nifleheim follow them back. The spirits may harass the person that has been raised, giving them disadvantage at various points, etc.</p><p></p><p>I do all of this so that death and coming back from the dead is an event that can be used for other plot hooks and in-game fun while also enforcing the feel that it's not just "poof he's back".</p></blockquote><p></p>
[QUOTE="Oofta, post: 6873950, member: 6801845"] Other people have great suggestions but I'll add my 2 coppers. My campaign is based on norse mythology, with Nifleheim roughly the equivalent of the Shadowfell. All souls go through Nifleheim on their way to their final resting place (Valhalla, Hel's realm, etc). So revivify works pretty much like normal. The soul of the dead has not traveled very far and it's easy to reconnect to the body. The longer someone is dead the more difficult it is to bring them back, particularly if they end up in Hel. In any case the raise dead spell does not automatically bring someone back, it merely opens a temporary portal into Nifleheim so that people can go through the portal to retrieve the soul. So it's basically a mini-quest to raise dead. In addition, once the person comes back from the dead there may be other repercussions as other souls lost in Nifleheim follow them back. The spirits may harass the person that has been raised, giving them disadvantage at various points, etc. I do all of this so that death and coming back from the dead is an event that can be used for other plot hooks and in-game fun while also enforcing the feel that it's not just "poof he's back". [/QUOTE]
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Looking for unique suggestions on making player resurrections punishing.
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