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Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="Sword of Spirit" data-source="post: 6873992" data-attributes="member: 6677017"><p>First, my philosophy. I like meaningful consequences that make resurrection rare in the world, and not a routine thing even for PCs. But as a player I have a visceral hatred for anything that <em>permanently</em> takes things away from my character's stats. So I always hated losing a permanent point of Con, or a level, etc. It's just a psychological issue for me, so I accept it and go from there.</p><p></p><p>Here's how I impose serious consequences without permanently taking anything (except money) away from characters.</p><p></p><p>1) Multiply the cost of most resurrection style spells by 10. <em>Raise dead</em> cost 5,000, <em>resurrection</em> costs 10,000, etc.</p><p>2) Increase the amount of time needed to recover from the death penalty in the book. With <em>raise dead</em>, that -4 penalty drops by 1 every <em>month</em> rather than every long rest. With <em>resurrection</em> it only takes a week to drop 1 point. This means you will feel the effects for quite some time, but will eventually get back to normal.</p><p>3) Have possible non-statistical in-world consequences. People in my worlds have heard myths than in those rare cases when someone is brought back from the dead...</p><p> a) It might not be them. Maybe their body is possessed by a demon instead.</p><p> b) They might be followed. Maybe they pick up some sort of hitchhiker, or maybe they are missed by their afterlife and someone is sent to drag their AWOL butt back.</p><p> c) They might not be the same. Maybe them gain some sort of indefinite madness, weird luck, or some supernatural quirk.</p><p></p><p>While I would only cause c) to happen when it would be interesting for the game, not as a matter of course, the very fact that people are afraid of this sort of thing happening means that characters who are known to have returned from the dead are often not trusted.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6873992, member: 6677017"] First, my philosophy. I like meaningful consequences that make resurrection rare in the world, and not a routine thing even for PCs. But as a player I have a visceral hatred for anything that [I]permanently[/I] takes things away from my character's stats. So I always hated losing a permanent point of Con, or a level, etc. It's just a psychological issue for me, so I accept it and go from there. Here's how I impose serious consequences without permanently taking anything (except money) away from characters. 1) Multiply the cost of most resurrection style spells by 10. [I]Raise dead[/I] cost 5,000, [I]resurrection[/I] costs 10,000, etc. 2) Increase the amount of time needed to recover from the death penalty in the book. With [I]raise dead[/I], that -4 penalty drops by 1 every [I]month[/I] rather than every long rest. With [I]resurrection[/I] it only takes a week to drop 1 point. This means you will feel the effects for quite some time, but will eventually get back to normal. 3) Have possible non-statistical in-world consequences. People in my worlds have heard myths than in those rare cases when someone is brought back from the dead... a) It might not be them. Maybe their body is possessed by a demon instead. b) They might be followed. Maybe they pick up some sort of hitchhiker, or maybe they are missed by their afterlife and someone is sent to drag their AWOL butt back. c) They might not be the same. Maybe them gain some sort of indefinite madness, weird luck, or some supernatural quirk. While I would only cause c) to happen when it would be interesting for the game, not as a matter of course, the very fact that people are afraid of this sort of thing happening means that characters who are known to have returned from the dead are often not trusted. [/QUOTE]
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