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Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="Saeviomagy" data-source="post: 6874085" data-attributes="member: 5890"><p>Putting in a permanent mechanical cost or the possibility of resurrection failure is just going to increase the chance that the party won't bother to resurrect a character (or that the character will retire after being resurrected), throwing away all their investment in the story. And the next time? even more so: the new character has even less story encouraging the resurrection.</p><p></p><p>So, I would much rather implement a role playing cost. Make the spell component:</p><p>Memories: suddenly someone the dead character knew has no recollection of them. Or alternately the dead character forgets someone or something. Or everyone (the character included) forgets the character's name.</p><p>The dead character's legend: so everyone thinks the resurrected character is not the dead character, except the dead character of course. He may be the same in every way, but clearly he's a different person.</p><p>Restore the balance: one creature the dead character killed is restored to life OR one creature they saved dies.</p><p>Something is wrong: the character comes back with a flaw, or one of the resurrectors gains a flaw.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6874085, member: 5890"] Putting in a permanent mechanical cost or the possibility of resurrection failure is just going to increase the chance that the party won't bother to resurrect a character (or that the character will retire after being resurrected), throwing away all their investment in the story. And the next time? even more so: the new character has even less story encouraging the resurrection. So, I would much rather implement a role playing cost. Make the spell component: Memories: suddenly someone the dead character knew has no recollection of them. Or alternately the dead character forgets someone or something. Or everyone (the character included) forgets the character's name. The dead character's legend: so everyone thinks the resurrected character is not the dead character, except the dead character of course. He may be the same in every way, but clearly he's a different person. Restore the balance: one creature the dead character killed is restored to life OR one creature they saved dies. Something is wrong: the character comes back with a flaw, or one of the resurrectors gains a flaw. [/QUOTE]
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Community
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*Dungeons & Dragons
Looking for unique suggestions on making player resurrections punishing.
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