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Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="Quickleaf" data-source="post: 6874290" data-attributes="member: 20323"><p>You should have led with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think what your intention in making "the act of resurrection itself a more difficult process" is giving <strong>greater narrative consequence</strong> to resurrection, rather than players cavalierly getting resurrected with reliable D&D magic lacking any sense of wonder or mystique.</p><p></p><p>If "yes", that's what you're looking for, then I have a system I once used you may be interested in. Note that in this system, there was a band of NPCs who the player of a dead PC could borrow a NPC from in the interim until their PC was resurrected.</p><p></p><p>In an experimental D&D game we added the following three requirements to any spells that resurrect/raise the dead:</p><ol> <li data-xf-list-type="ol"><strong>Symbol of the Cause of Death.</strong> A sample of whatever killed the character. This had to be specific. If stabbed by a hobgoblin's spear, then a piece of THAT spear would be required. Sorta like identifying the snake that bit you to know which anti-venom to use. If this component was incorrect, then the resurrection failed, and the caster suffered the same wound that killed the character.</li> <li data-xf-list-type="ol"><strong>Symbol of the Unresolved Quest.</strong> A symbolic component of the dead person's unresolved quest, the REASON they would want to come back from the dead, was necessary to retrieve their animating spirit. In this system, it was possible to resurrect someone "against their will" IF you knew their psychology well enough to realize what would lure them back. If this component was incorrect, then the subject returned as corporeal undead.</li> <li data-xf-list-type="ol"><strong>Symbol of Charon's Boatman.</strong> A special coin minted in the Underworld was required to reach across the eternal boundary and retrieve the victim's soul. The coin was placed on the corpse's eyes, in its mouth, in its coat pocket, or in its hand. Such coins were rare and traded by temples of death gods & criminal organizations with ties to fiends. If this component was incorrect (e.g. forged coins), then the subject returned as incorporeal undead...or some kind of fiend or "soul stowaway" came back with them.</li> </ol></blockquote><p></p>
[QUOTE="Quickleaf, post: 6874290, member: 20323"] You should have led with that :) I think what your intention in making "the act of resurrection itself a more difficult process" is giving [B]greater narrative consequence[/B] to resurrection, rather than players cavalierly getting resurrected with reliable D&D magic lacking any sense of wonder or mystique. If "yes", that's what you're looking for, then I have a system I once used you may be interested in. Note that in this system, there was a band of NPCs who the player of a dead PC could borrow a NPC from in the interim until their PC was resurrected. In an experimental D&D game we added the following three requirements to any spells that resurrect/raise the dead: [list=1][*][B]Symbol of the Cause of Death.[/B] A sample of whatever killed the character. This had to be specific. If stabbed by a hobgoblin's spear, then a piece of THAT spear would be required. Sorta like identifying the snake that bit you to know which anti-venom to use. If this component was incorrect, then the resurrection failed, and the caster suffered the same wound that killed the character. [*][B]Symbol of the Unresolved Quest.[/B] A symbolic component of the dead person's unresolved quest, the REASON they would want to come back from the dead, was necessary to retrieve their animating spirit. In this system, it was possible to resurrect someone "against their will" IF you knew their psychology well enough to realize what would lure them back. If this component was incorrect, then the subject returned as corporeal undead. [*][B]Symbol of Charon's Boatman.[/B] A special coin minted in the Underworld was required to reach across the eternal boundary and retrieve the victim's soul. The coin was placed on the corpse's eyes, in its mouth, in its coat pocket, or in its hand. Such coins were rare and traded by temples of death gods & criminal organizations with ties to fiends. If this component was incorrect (e.g. forged coins), then the subject returned as incorporeal undead...or some kind of fiend or "soul stowaway" came back with them.[/list] [/QUOTE]
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