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Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6874503" data-attributes="member: 6787650"><p>This isn't strictly death-related, more injury-related, but:</p><p></p><p>Scars.</p><p></p><p>Keep track of HP damage dealt (including while at 0 HP or while dead). Healing magic gives you back your HP but does not erase the scars, nor the pain. (Pain goes away naturally a week or so after the wound is healed.)</p><p></p><p>It is therefore possible to meet someone and immediately realize by looking at them that, "Wow, this guy has taken <em>thousands</em> of points of damage over his lifetime." The PC's thoughts in-character will be phrased slightly differently (he doesn't know about HP as a unit of measure, just about life-force and wounds) but when you translate it to player-speak that's how it comes out.</p><p></p><p>NPC reactions may be affected by visible scarring either positively ("whoa, don't mess with this guy!") or negatively ("leave your weapons behind here, troublemaker") or in ways that are hard to classify ("you look like someone who can deal with the dragon problem!"). Some NPCs (like princesses) may go out of their way to avoid HP damage even if they could survive the damage, to avoid scarring. Players who have a certain "look" in mind for their characters will have similar incentives to avoid both injury and death.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6874503, member: 6787650"] This isn't strictly death-related, more injury-related, but: Scars. Keep track of HP damage dealt (including while at 0 HP or while dead). Healing magic gives you back your HP but does not erase the scars, nor the pain. (Pain goes away naturally a week or so after the wound is healed.) It is therefore possible to meet someone and immediately realize by looking at them that, "Wow, this guy has taken [I]thousands[/I] of points of damage over his lifetime." The PC's thoughts in-character will be phrased slightly differently (he doesn't know about HP as a unit of measure, just about life-force and wounds) but when you translate it to player-speak that's how it comes out. NPC reactions may be affected by visible scarring either positively ("whoa, don't mess with this guy!") or negatively ("leave your weapons behind here, troublemaker") or in ways that are hard to classify ("you look like someone who can deal with the dragon problem!"). Some NPCs (like princesses) may go out of their way to avoid HP damage even if they could survive the damage, to avoid scarring. Players who have a certain "look" in mind for their characters will have similar incentives to avoid both injury and death. [/QUOTE]
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