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Looking for unique suggestions on making player resurrections punishing.
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<blockquote data-quote="77IM" data-source="post: 6877895" data-attributes="member: 12377"><p>You know, just today I was thinking about stealing a death rule from 13th Age and converting it to 5e:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you cast <em>raise dead</em>, add up the total number of times you have cast <em>raise dead</em> plus the number of times the recipient has been the target of <em>raise dead</em>. Upon casting the spell, you gain that many levels of exhaustion, and so does the recipient upon returning to life. If this would result in 6 levels of exhaustion (death), then either the spell fails, or the caster dies and the recipient returns to life with 5 levels of exhaustion (the caster chooses which).</p> <p style="margin-left: 20px"></p><p></p><p>The implication is that spellcasters who are capable of casting <em>raise dead</em> are reticent to do so because they can only cast it a limited number of times. Likewise, the more times you've been <em>raised</em> the worse it is, so there's a lot of incentive not to die too much. Finally, the exhaustion means you'll either be spending days in recovery, or somebody has to blow through a lot of <em>greater restoration</em> spell slots to get you back on your feet.</p></blockquote><p></p>
[QUOTE="77IM, post: 6877895, member: 12377"] You know, just today I was thinking about stealing a death rule from 13th Age and converting it to 5e: [indent] When you cast [I]raise dead[/I], add up the total number of times you have cast [I]raise dead[/I] plus the number of times the recipient has been the target of [I]raise dead[/I]. Upon casting the spell, you gain that many levels of exhaustion, and so does the recipient upon returning to life. If this would result in 6 levels of exhaustion (death), then either the spell fails, or the caster dies and the recipient returns to life with 5 levels of exhaustion (the caster chooses which). [/indent] The implication is that spellcasters who are capable of casting [I]raise dead[/I] are reticent to do so because they can only cast it a limited number of times. Likewise, the more times you've been [I]raised[/I] the worse it is, so there's a lot of incentive not to die too much. Finally, the exhaustion means you'll either be spending days in recovery, or somebody has to blow through a lot of [I]greater restoration[/I] spell slots to get you back on your feet. [/QUOTE]
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