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Looking for VTT (Foundry or Roll20) campaigns for my next (5e) campaign
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<blockquote data-quote="Benjamin Olson" data-source="post: 8862143" data-attributes="member: 6988941"><p>I've only ever used Roll20, but I have bought several official WotC adventures there. I'd say they've been a mixed bag. It saves time buying them and I like that Curse of Strahd and Waterdeep Dragon Heist both gave me large libraries of character tokens that I can use in all my adventures (it's not like it's hard to make or find a Roll20 token, but having a bunch of varied ones on-hand to populate spaces with random NPCs is convenient), but the overall implementation into Roll20 was pretty bare bones all things considered, especially given that there tend to be so many fan made versions of maps for 5e WotC adventures just a google image search away. Because the later 5e official modules switched to black and white maps, the official version of Dragon Heist's battlemaps are in black and white, and while I can appreciate the clarity and economy, perhaps even minimalist beauty, in DM facing materials, for something the whole group might spend hours staring at I'd rather just grab some fan made version with detail and color off of the internet and set it up manually.</p><p></p><p>Lost Mines of Phandelver, not only came with limited art assets (albeit still in the full color, detailed maps era), but didn't even bother picking out stock art for many of the major NPCs. Sildar Hallwinter is designed to be a possible medium-term party NPC and likely the first non-hostile NPC players ever meet and they just made up a token with the words "Sildar Hallwinter" and a handout with no picture. And this is for an adventure where someone or other online has made up a battlemap for literally every location even alluded to.</p><p></p><p>That said, the adventures do consistently come with area or region maps that have location lables set up to be shown to players as they are discovered, battlemaps that have secret doors or traps that can similarly be made to appear, and handouts for all the NPCs, items, and monsters ready to show to players. It is possible, in some cases simple to implement all these things on your own in Roll20, but they are all somewhat tedious to implement on a large scale.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8862143, member: 6988941"] I've only ever used Roll20, but I have bought several official WotC adventures there. I'd say they've been a mixed bag. It saves time buying them and I like that Curse of Strahd and Waterdeep Dragon Heist both gave me large libraries of character tokens that I can use in all my adventures (it's not like it's hard to make or find a Roll20 token, but having a bunch of varied ones on-hand to populate spaces with random NPCs is convenient), but the overall implementation into Roll20 was pretty bare bones all things considered, especially given that there tend to be so many fan made versions of maps for 5e WotC adventures just a google image search away. Because the later 5e official modules switched to black and white maps, the official version of Dragon Heist's battlemaps are in black and white, and while I can appreciate the clarity and economy, perhaps even minimalist beauty, in DM facing materials, for something the whole group might spend hours staring at I'd rather just grab some fan made version with detail and color off of the internet and set it up manually. Lost Mines of Phandelver, not only came with limited art assets (albeit still in the full color, detailed maps era), but didn't even bother picking out stock art for many of the major NPCs. Sildar Hallwinter is designed to be a possible medium-term party NPC and likely the first non-hostile NPC players ever meet and they just made up a token with the words "Sildar Hallwinter" and a handout with no picture. And this is for an adventure where someone or other online has made up a battlemap for literally every location even alluded to. That said, the adventures do consistently come with area or region maps that have location lables set up to be shown to players as they are discovered, battlemaps that have secret doors or traps that can similarly be made to appear, and handouts for all the NPCs, items, and monsters ready to show to players. It is possible, in some cases simple to implement all these things on your own in Roll20, but they are all somewhat tedious to implement on a large scale. [/QUOTE]
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Looking for VTT (Foundry or Roll20) campaigns for my next (5e) campaign
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