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Looking for VTT (Foundry or Roll20) campaigns for my next (5e) campaign
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<blockquote data-quote="MNblockhead" data-source="post: 9002295" data-attributes="member: 6796661"><p>Still chugging along with Rappan Athuk. I'm not sure whether you have run, or plan to run RA as a DM. If you may be a player in a RA campaign, I don't want to give spoilers.</p><p></p><p>But we have gotten <em>very </em> far into RA. Currently we are nearly 24 hours of game play into what is basically a side quest to the party's main goal. After this, if the party sticks to their main goal, and scheduling issues don't cause us to skip any sessions, we could wrap things up by the end of the summer. If you want to know more, I can post further details with spoiler threads. But, lets put it this way, there are 56 levels and over 100 maps, nearly all of which I've prepped in Foundry (started the campaign in person using RealmWorks and a horizontal display with minis, so there are some maps I didn't redo in Foundry). The majority of them have been explored by the party.</p><p></p><p>We haven't decided on what the next system or adventure will be. Personally, I'm leaning towards DCC and running a DCC Dying Earth campaign. I like how the Kickstarter came with enough adventure material to run an entire campaign, but that each adventure is a stand-alone module. Getting away from an adventure path or single location would be a nice break. A couple of the players are looking at the rules. I was worried that the way magic works would turn off at least one player, because he doesn't like how 5e has "nerfed" magic. But he stated in our last session that he wouldn't mind more dangerous and unpredictable, or weaker, magic if he knows that's how it is going in. With 5e, he compares it to earlier editions of the game, where he liked its treatment of magic better, which makes him disappointed with 5e's magic. </p><p></p><p>From the DM's side of the screen, I find the DCC system in Foundry to be basic, but workable. My main concern--and this could be a deal breaker--is that there is currently no support for the newer mechanics introduced with the Dying Earth setting. It looks like most of the customization will just require some random-table automatons, which I'm willing to do. But I need to dig into the rules deeper. If I have to get into more involved customization of character sheets or macro creation, then I think I would rather find another system. Hopefully Goodman Games or the community will update the DCC system to support the new Dying Earth mechanics over the next few months. </p><p></p><p>I still really like 5e, but I'm finding I like it for lower-level play. Also, I'm a bit tired of the wonkiness of getting 5e working smoothly in Foundry. </p><p></p><p>I've also become more willing to take a deeper look into Pathfinder 2e, which has good Foundry support. The main hurdle was not wanting to buy into a whole new "D&D" system. But there was a Bundle of Holding deal a while back that was such a good deal, that I ended up buying the core rule books and bunch of other PF2e stuff in PDF. So, I've jumped over that hurdle. Need to discuss with my players. At least one is a big PF1e fan and not such a fan of 2e. But I don't know if that is him just not wanting to DM PF2e but perhaps willing to play PF2e. </p><p></p><p>Rappan Athuk is such a beast of a dungeon, however, that by the time we finally wrap it up--a lot of things can change. Already, since I've posted this message, Kobald Press released Valiant, Matt Coleville announced he's working on a new game system, as has Critical Role. Also, WotC may have their VTT open for early release/playtesting. </p><p></p><p>I'll re-necro this thread after my current campaign has wrapped up and my group has decided on what the next one will be.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9002295, member: 6796661"] Still chugging along with Rappan Athuk. I'm not sure whether you have run, or plan to run RA as a DM. If you may be a player in a RA campaign, I don't want to give spoilers. But we have gotten [I]very [/I] far into RA. Currently we are nearly 24 hours of game play into what is basically a side quest to the party's main goal. After this, if the party sticks to their main goal, and scheduling issues don't cause us to skip any sessions, we could wrap things up by the end of the summer. If you want to know more, I can post further details with spoiler threads. But, lets put it this way, there are 56 levels and over 100 maps, nearly all of which I've prepped in Foundry (started the campaign in person using RealmWorks and a horizontal display with minis, so there are some maps I didn't redo in Foundry). The majority of them have been explored by the party. We haven't decided on what the next system or adventure will be. Personally, I'm leaning towards DCC and running a DCC Dying Earth campaign. I like how the Kickstarter came with enough adventure material to run an entire campaign, but that each adventure is a stand-alone module. Getting away from an adventure path or single location would be a nice break. A couple of the players are looking at the rules. I was worried that the way magic works would turn off at least one player, because he doesn't like how 5e has "nerfed" magic. But he stated in our last session that he wouldn't mind more dangerous and unpredictable, or weaker, magic if he knows that's how it is going in. With 5e, he compares it to earlier editions of the game, where he liked its treatment of magic better, which makes him disappointed with 5e's magic. From the DM's side of the screen, I find the DCC system in Foundry to be basic, but workable. My main concern--and this could be a deal breaker--is that there is currently no support for the newer mechanics introduced with the Dying Earth setting. It looks like most of the customization will just require some random-table automatons, which I'm willing to do. But I need to dig into the rules deeper. If I have to get into more involved customization of character sheets or macro creation, then I think I would rather find another system. Hopefully Goodman Games or the community will update the DCC system to support the new Dying Earth mechanics over the next few months. I still really like 5e, but I'm finding I like it for lower-level play. Also, I'm a bit tired of the wonkiness of getting 5e working smoothly in Foundry. I've also become more willing to take a deeper look into Pathfinder 2e, which has good Foundry support. The main hurdle was not wanting to buy into a whole new "D&D" system. But there was a Bundle of Holding deal a while back that was such a good deal, that I ended up buying the core rule books and bunch of other PF2e stuff in PDF. So, I've jumped over that hurdle. Need to discuss with my players. At least one is a big PF1e fan and not such a fan of 2e. But I don't know if that is him just not wanting to DM PF2e but perhaps willing to play PF2e. Rappan Athuk is such a beast of a dungeon, however, that by the time we finally wrap it up--a lot of things can change. Already, since I've posted this message, Kobald Press released Valiant, Matt Coleville announced he's working on a new game system, as has Critical Role. Also, WotC may have their VTT open for early release/playtesting. I'll re-necro this thread after my current campaign has wrapped up and my group has decided on what the next one will be. [/QUOTE]
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