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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking for ways to houserule exp expenditures for skills and feats.
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<blockquote data-quote="dvvega" data-source="post: 1953944" data-attributes="member: 524"><p>Allowing players to buy skills/feats with experience points above and beyond their normal gain is dangerous and needs a lot of balancing.</p><p></p><p>I tried something similar to this in an early d20 campaign and it wreaked havoc.</p><p></p><p>Some players, lets call them munchies, ended up with 2 bonus feats early on and qualified for feat chains much too early. I had most combat characters running around with Power Attack and Cleave at 1st level.</p><p></p><p>Your idea may slow it down a bit, however what may happen is the following:</p><p></p><p>- players decide to start spending XP as they get it.</p><p>- you design your adventures around the party level which is low due to their XP spending.</p><p>- they make light work for most combats because of feats.</p><p></p><p>You might want to limit the number of feat that may be bought per level or perhaps the amount of XP that can be spent per level. For example you might state that a feat costs 100xp (just a number for an example) and state that you gain a "bank" of XP to spend at a rate of 10 per level.</p><p></p><p>This would mean that a 4th level character would be allowed to purchase a bonus feat with 100xp and would have to wait 2 more levels to get another. This would hold until 10th level where they could get a new feat every level from then on.</p><p></p><p>So you might need this to be limted to once every 4 levels or something.</p><p></p><p>Just ideas.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 1953944, member: 524"] Allowing players to buy skills/feats with experience points above and beyond their normal gain is dangerous and needs a lot of balancing. I tried something similar to this in an early d20 campaign and it wreaked havoc. Some players, lets call them munchies, ended up with 2 bonus feats early on and qualified for feat chains much too early. I had most combat characters running around with Power Attack and Cleave at 1st level. Your idea may slow it down a bit, however what may happen is the following: - players decide to start spending XP as they get it. - you design your adventures around the party level which is low due to their XP spending. - they make light work for most combats because of feats. You might want to limit the number of feat that may be bought per level or perhaps the amount of XP that can be spent per level. For example you might state that a feat costs 100xp (just a number for an example) and state that you gain a "bank" of XP to spend at a rate of 10 per level. This would mean that a 4th level character would be allowed to purchase a bonus feat with 100xp and would have to wait 2 more levels to get another. This would hold until 10th level where they could get a new feat every level from then on. So you might need this to be limted to once every 4 levels or something. Just ideas. D [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking for ways to houserule exp expenditures for skills and feats.
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