Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking fora Good Pathfinder Dungeon Crawl
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luz" data-source="post: 6137499" data-attributes="member: 94725"><p>For pure dungeon crawl, trap-riddled goodness I highly reccommend The Tomb of the Iron Medusa by Mike Shel, I have copy/pasted my review for you here:</p><p></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><em>There's an old adage that goes "what's old is new" and Tomb of the Iron Medusa fits that like a glove. I'll be honest: I'm an old-school gamer and a sucker for dungeon crawls, but having played them so many times for so many years has made me somewhat fickle. There are many dungeon crawls out there, both good and bad, but only a few that are truly great. Unless its great, I usually wont GM it. See what I mean? Fickle.</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><em>Mike Shel's Tomb of the Iron Medusa is a great dungeon crawl. It takes an old-fashioned setting (a trap-laden tomb) and makes it fresh,exciting, and fun again. It breathes a lot of new life into old ideas without relying on convoluted plots, mandatory events/encounters or tons of filler. Mike Shel is an excellent writer who keeps it simple. Unlike some writers that try to shoehorn too much story/adventure around the game mechanics, he lets game crunch work around his ideas and his writing style has a certain sophistication that is rarely seen, making the adventure both more believable and immersive.</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><em>The backstory, which involves a disgraced aristocratic family under a curse,is intriguing and sets the stage for the PCs to investigate the tomb. As the party progresses, they will have to deal with an assortment of challenging puzzles, traps, and monsters while unraveling important pieces of story that could affect an entire kingdom (which can easily be placed in any fantasy game world.) Some of the monster encounters are quite tough, but not overly so. Personally, I prefer a module where certain encounters are a little tougher, rather than easier, on a high level party. Also, while the tomb itself is self-contained, there are various ways to explore it so the PCs are not necessarily on a set linear path. Indeed, they may even encounter the "final boss" near the beginning - depending where they go. As the party continues, more of the story behind the fate of the cursed family is weaved into the adventure and the transitions between narrative and active playing are seamless. Some may balk at some of the story moments, but I thought they were really well done. More importantly, the story is kept interesting from start to finish and ultimately gives the players the freedom to decide their destiny, which is always a sign of good adventure design.</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><em>The module presentation is good, but not great. Compared to other adventures of the Pathfinder Module line its about the same, although the artwork has improved lately. I thought the illustrations really helped capture the mood and atmoshere of the adventure. The maps are nicely done too, clear and easy to read - nothing too complicated.</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><em>Whether run as a quick dungeon crawl or fitted into a much larger campaign, Tomb of the Iron Medusa is an excellent adventure. Its great to see Mike Shel back and I look forward to more from him in the future.</em></span></span></p><p></p><p>Its for high level play (14th level) and not a megadungeon, but could easily be inserted into a piecemeal dungeon crawl campaign. I also really enjoyed The Black Monastery, but I suspect its not what you're looking for as it is more of a sandbox, Disneyland-style dungeon where anything goes and does not have any real coherent eco-structure. That said, the random nature of the monastery does have a rhyme and reason to it (with an intriguing background story) and offers a lot of fun, unexpected encounters.</p><p></p><p>The Shattered Star AP is, like most of Paizo's AP lines, very good but about two books too long. I found books 3 and 4 to be the unecessary culprits in this series, but it starts off well with the first two modules and the final two books are amazing. YMMV.</p></blockquote><p></p>
[QUOTE="Luz, post: 6137499, member: 94725"] For pure dungeon crawl, trap-riddled goodness I highly reccommend The Tomb of the Iron Medusa by Mike Shel, I have copy/pasted my review for you here: [COLOR=#000000][FONT=Verdana][I]There's an old adage that goes "what's old is new" and Tomb of the Iron Medusa fits that like a glove. I'll be honest: I'm an old-school gamer and a sucker for dungeon crawls, but having played them so many times for so many years has made me somewhat fickle. There are many dungeon crawls out there, both good and bad, but only a few that are truly great. Unless its great, I usually wont GM it. See what I mean? Fickle.[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Verdana][I]Mike Shel's Tomb of the Iron Medusa is a great dungeon crawl. It takes an old-fashioned setting (a trap-laden tomb) and makes it fresh,exciting, and fun again. It breathes a lot of new life into old ideas without relying on convoluted plots, mandatory events/encounters or tons of filler. Mike Shel is an excellent writer who keeps it simple. Unlike some writers that try to shoehorn too much story/adventure around the game mechanics, he lets game crunch work around his ideas and his writing style has a certain sophistication that is rarely seen, making the adventure both more believable and immersive.[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Verdana][I]The backstory, which involves a disgraced aristocratic family under a curse,is intriguing and sets the stage for the PCs to investigate the tomb. As the party progresses, they will have to deal with an assortment of challenging puzzles, traps, and monsters while unraveling important pieces of story that could affect an entire kingdom (which can easily be placed in any fantasy game world.) Some of the monster encounters are quite tough, but not overly so. Personally, I prefer a module where certain encounters are a little tougher, rather than easier, on a high level party. Also, while the tomb itself is self-contained, there are various ways to explore it so the PCs are not necessarily on a set linear path. Indeed, they may even encounter the "final boss" near the beginning - depending where they go. As the party continues, more of the story behind the fate of the cursed family is weaved into the adventure and the transitions between narrative and active playing are seamless. Some may balk at some of the story moments, but I thought they were really well done. More importantly, the story is kept interesting from start to finish and ultimately gives the players the freedom to decide their destiny, which is always a sign of good adventure design.[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Verdana][I]The module presentation is good, but not great. Compared to other adventures of the Pathfinder Module line its about the same, although the artwork has improved lately. I thought the illustrations really helped capture the mood and atmoshere of the adventure. The maps are nicely done too, clear and easy to read - nothing too complicated.[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Verdana][I]Whether run as a quick dungeon crawl or fitted into a much larger campaign, Tomb of the Iron Medusa is an excellent adventure. Its great to see Mike Shel back and I look forward to more from him in the future.[/I][/FONT][/COLOR] Its for high level play (14th level) and not a megadungeon, but could easily be inserted into a piecemeal dungeon crawl campaign. I also really enjoyed The Black Monastery, but I suspect its not what you're looking for as it is more of a sandbox, Disneyland-style dungeon where anything goes and does not have any real coherent eco-structure. That said, the random nature of the monastery does have a rhyme and reason to it (with an intriguing background story) and offers a lot of fun, unexpected encounters. The Shattered Star AP is, like most of Paizo's AP lines, very good but about two books too long. I found books 3 and 4 to be the unecessary culprits in this series, but it starts off well with the first two modules and the final two books are amazing. YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking fora Good Pathfinder Dungeon Crawl
Top