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Looking Forward to "Stormwrack"
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<blockquote data-quote="Felon" data-source="post: 2359960" data-attributes="member: 8158"><p>Name-dropping is all very good and nice, but let's try to get substantive.</p><p></p><p>Stormwrack is an environment book first and foremost, not a book about vessels. In those stories you mention, how much of that action involves stepping off the ship into the "environment" that will be covered in the book? How many adventures did Horatio Hornblower actual have in the ocean itself, as opposed to on a ship floating on the ocean--essentially, a refuge from the environment. </p><p></p><p></p><p></p><p>That's a sloppy equivocation. As I've already pointed out, characters actually explore and have adventures <strong>in</strong> the woods. How many adventures do you plan to have where characters all must have <em>water-breathing</em> and <em>freedom of action</em> spells going at all times? D&D is a game of fighters wearing 100 pounds of plate armor and wizards toting spellbooks wherever they go. These aren't conventions that mix well with water.</p><p></p><p></p><p></p><p>To each their own, but I was specifically asking how it could be asserted that a book on water-based adventures could be deemed as having the widest appeal.</p><p></p><p></p><p></p><p>Exactly, the conventions of D&D and the necessities of underwater adventuring don't mesh well. Large sections of the game would need re-inventing in order to make sense, and the gain just isn't there for most DM's.</p></blockquote><p></p>
[QUOTE="Felon, post: 2359960, member: 8158"] Name-dropping is all very good and nice, but let's try to get substantive. Stormwrack is an environment book first and foremost, not a book about vessels. In those stories you mention, how much of that action involves stepping off the ship into the "environment" that will be covered in the book? How many adventures did Horatio Hornblower actual have in the ocean itself, as opposed to on a ship floating on the ocean--essentially, a refuge from the environment. That's a sloppy equivocation. As I've already pointed out, characters actually explore and have adventures [B]in[/B] the woods. How many adventures do you plan to have where characters all must have [I]water-breathing[/I] and [I]freedom of action[/I] spells going at all times? D&D is a game of fighters wearing 100 pounds of plate armor and wizards toting spellbooks wherever they go. These aren't conventions that mix well with water. To each their own, but I was specifically asking how it could be asserted that a book on water-based adventures could be deemed as having the widest appeal. Exactly, the conventions of D&D and the necessities of underwater adventuring don't mesh well. Large sections of the game would need re-inventing in order to make sense, and the gain just isn't there for most DM's. [/QUOTE]
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